SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 04-25-08, 08:33 AM   #13
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

Tis not so much it been disabled as cfg files are not updated by new ships

From a ships data\Sea folder

[2DCompartments]
UnitPos=56,6,400,22
NbOfComp=4
Name1=Propulsion
Area1=58,5,30,18
Name2=Keel
Area2=164,2,187,10
Name3=Engines Room
Area3=107,13,52,18
Name4=Fuel Bunkers
Area4=161,13,30,18

The co ordinates tell the game where the compartments are on a ship as long as you are under 1000m

No new ship I have ever seen has relocated the above coordinates when moving zones
Example - in the figures above the engine room is at the stern IIRC so if a clone\remodelled ship made from that one and the engine moved amidships then the zone is in the wrong place
Ships made smaller from an original and some of those zones above will be outside the ship completely

Add to that the reworking of the zones for the GWX damage model and its become unusable
Not a bad thing IMHO
Doesnt guarantee a one torp kill
Besides tis not so often esp after 41 you get closer than 1000 m to take a shot
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:07 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.