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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#13 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Tis not so much it been disabled as cfg files are not updated by new ships
From a ships data\Sea folder [2DCompartments] UnitPos=56,6,400,22 NbOfComp=4 Name1=Propulsion Area1=58,5,30,18 Name2=Keel Area2=164,2,187,10 Name3=Engines Room Area3=107,13,52,18 Name4=Fuel Bunkers Area4=161,13,30,18 The co ordinates tell the game where the compartments are on a ship as long as you are under 1000m No new ship I have ever seen has relocated the above coordinates when moving zones Example - in the figures above the engine room is at the stern IIRC so if a clone\remodelled ship made from that one and the engine moved amidships then the zone is in the wrong place Ships made smaller from an original and some of those zones above will be outside the ship completely Add to that the reworking of the zones for the GWX damage model and its become unusable Not a bad thing IMHO Doesnt guarantee a one torp kill Besides tis not so often esp after 41 you get closer than 1000 m to take a shot |
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