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#16 | |
Captain
![]() Join Date: Mar 2007
Posts: 508
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This one of my chief "gripes" about how the water is modeled in many cases. It reflects what most people are used to seeing when they think of weather and waves... shallow water near the shore with lots of chaotic chop and breaking/crashing surf. Deep water behaves differently. The predominant characteristic being deep swell or rollers with long wave lengths... perhaps on the order of 300 or 400 feet... although high winds, such as you might experience during storm conditions, will compress the frequency, increase the amplitude and create spray. But not, I think, create the "bay style" chop you see in SH4. Look closely at video footage of ships at sea (taken by other ships nearby... obviously anything taken from the shore is too close) in various weather conditions. Watch the way the water works it's way down the length of the hull and note the difference between the high points and low points. As silly as it sounds, it seems to me that the waves which cause the submarine to fly out of the water in SH4, are not too big... but way too small. The result is that several of them get under the sub at the same time causing part of the hull to be buried deep in a crest while another part is suspended above a trough. If the waves were much larger... say nearly the same length as the hull, or longer... the sub might look more realistic riding up and over the crests and down into troughs. JD |
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#17 | |
Lucky Jack
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I was just about to post the eye of the hurricane calmness then finished reading your post! Good point and well taken, if you did not think you were adding to his mod with constructive criticism the you would not have posted. I experienced the dead calm of the eye once but on land. I looked up as everything just stopped. To my surprise the eye was overhead, clear and blue with a mass of clouds in a circle spinning around. Very scary indeed. Needless to say I was at college and playing mud football out in the hurricane drunk as a skunk:rotfl:The good ole days.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#18 |
Soundman
![]() Join Date: Aug 2007
Location: On dry land, in Copenhagen
Posts: 142
Downloads: 39
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Ooops, wrong thread. Delete at moderators discretion, sorry!
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#19 | |
Planesman
![]() Join Date: Jan 2008
Posts: 180
Downloads: 13
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#20 |
Sea Lord
![]() Join Date: Aug 2007
Location: Too far from the Pacific right now...
Posts: 1,634
Downloads: 0
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I've sailed into doldrums and seen sea so smooth it looked like glass... Not a breath of wind, not a cloud in the sky, not a ripple on the water... (Thank God for weather telemetry!)
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RFB / RSRDC Beta Tester RFB / RSRDC Modding Forum: http://forum.kickinbak.com/index.php RFB Top Post link: http://www.subsim.com/radioroom/showthread.php?t=125529 RFB Loadout: RFB_V1.52_102408: RFB_V1.52_Patch_111608: RSRDC_RFBv15_V396 |
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#21 |
Samurai Navy
![]() Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
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Doldrums:
![]() "Oily" water, but there still apears to be some swell. Bering Sea: ![]() Very flat, but I'm sure also very atypical for the Bering Sea. ![]()
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-AKD |
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#22 |
XO
![]() Join Date: Aug 2007
Location: Italy
Posts: 418
Downloads: 261
Uploads: 2
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Flat sea is nice and realistic, but only in quite rare circumstances.
we We need also a nice rough sea and also great storms. I my opinion at least..
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"Memento Audere Semper"
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