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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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![]() ![]() ![]() Let the Beast inside you free! |
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#2 |
Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
Downloads: 75
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Kriller sent out a mod for the PE 2.1 testers that works on fixing this. He discovered the cause. First results are very good.
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
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#3 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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Regarding 2), where are you starting out from, in port or outside the port? I've never heard of a scraping problem, but I'm wondering if the sea level is a problem. I know there was something in the NSM thread about a problem in ports and I believe there was a patch to fix the problem. I thought the problem was only in the German campaign, though.
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#4 |
Watch Officer
![]() Join Date: Apr 2007
Location: Timbuktoo
Posts: 331
Downloads: 8
Uploads: 0
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Yes that is correct and that is where it happened, I did find a pach # 3 I believe but i have not tried the German Side since I added it.
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