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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
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![]() Also, different boats had different experiences with scooting under a thermal layer. There WERE boats that were able to drop below the thermal layer and just slowly chug away. THere were escorts that threw a few depth charges and left. THe 1.4 version of RFB runs the whole spectrum. Sometimes it's pretty easy, at other times I had a DC attack last over 8 hours because of rolling in Peto's extended DC evasion mod in the 1.4 version. Putting it at 3 knots and toodling off was not working. RFB also uses less attenuation for the layer than stock, so they CAN follow you. Both RFB and TMO have varying levels of escort aggressiveness and experience. In fact, I slipped into an entire convoy in TMO with the lead escorsts only dropping about 10 DC's total and then losing me under the layer. Early in the war so they probably had a low level of experience. After hitting 3 merchants, I underwent a 10 minute DC attack before losing them . . . by slipping below the layer and heading off at 3 knots after a DC run. As for your reference to the Puffer. Yes things like that have happened with the new damage changes LukeFF has put in for 1.5. Had a depth charge go off close and injure 2/3 of the people in the control room, start flooding, knock out some gear. About 4 depth charges later the same thing happened to the engine room.This was tested some before you were in the group. So when you make comments like that, it might be better to preface them with "earlier versions of RFB", until you've had a chance to mess with the new one (of which the beta for the testers is uploading at this time), especially combined with AG's RFB air layer. There are things he's done in the air layer for RFB not in TMO or RSRD.
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 Last edited by swdw; 04-06-08 at 02:50 AM. |
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#17 |
Loader
![]() Join Date: Apr 2007
Posts: 85
Downloads: 30
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I havn't tried RFB 1.4 yet, I play TMO1.5 (with SP1 bravo & SP2)+RSRDC371 now.
I found too many unscorted single merchants in TMO, espesially in Celebs Sea, campaign mode 1942 and early 1943. That's fun but is it historical realistic? ![]()
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Haven't played SH3 or SH4 for months... |
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#18 | |
Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
Downloads: 75
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__________________
"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
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#19 | |
Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
Downloads: 75
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TMO has it's own highly developed built in campaign. RFB has a campiagn layer, but we really recommend you use RSRD or Improved campaign layers instead as it hasn't been worked on since the 1.3 release. RFB's pre 1943 torpedoes will drive you off the deep end ![]() ![]() There are some differences in the sensors, both for the subs and AI. RFB's follow historical values. TMO starts there and tweaks them in either direction depending on whether Ducimus wanted to add playability or a challenge. RFB is the source of the draft and dive rate mod. Not only do the subs look better, it allows you to sneak in at night on the surface as the range you can be spotted at visually has decreased. Also, things like acceleration, and turning radius are historically accurate. Underwater depth changes are slower in RFB than TMO Stay tuned though, as Ducimus is working on his own version for TMO. With the new RFB, boats and crews are more vulnerable than in TMO, and there are differences in the aircraft's abilities to spot you. Some make it easier to be spotted in RFB, some make it easier to be spotted in TMO- it depends on the situation. TMO is more of a supermod than anything else out for SH4 at this time. RFB needs to be combined with other mods to be considered a supermod. I would like to add that Ducimus is an incredible modder who's experience and understanding of the game engine and files are, in my opinion, unmatched by any other single individual. You can find groups of people that may match him, or someone that knows more about a particular area. But another single individual with his overall knowledge? I highly doubt it. He doesn't get anyway near the recognition and respect he should get for his hard work and sheer genius when it comes to thinking outside the box and then finding a way to make it happen. So there you go. Which one should you use? Survey says . . . the one that closest fits your idea of what you'd like SH4 to be.
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
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#20 | |
Commodore
![]() Join Date: May 2007
Posts: 629
Downloads: 39
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#21 | |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
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![]() Whichever mod you pick, it's a win-win situation for you the player. I may not be using either mod (call me weird! ![]() ![]()
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![]() ![]() ![]() Let the Beast inside you free! |
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#22 | |
Rear Admiral
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swdw, you give me too much lip service! Thanks for the kind words though, i appreciate it. On that note, i have to say the RFB folks are making leaps and bounds. Some of their efforts im really impressed with. Infact, sometimes i feel like im "keeping up with the jones's" !!
A one man modding team (IE, me, myself, and I), cannot last very long when working with a large project like TM. Its quite frankly become, "Too Much" for me now. I will have no choice but to throw in the towel soon. RFB however has the moxie to continue development, and will push ahead long after ive said, "ok, thats it, ive had enough". In the end, i think RFB will be twice the mod TM ever is. All thats needed is time, and patience. (the latter of which im more and more becoming in short supply of) Quote:
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