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View Poll Results: Shall the PE 2.1 be one big mod with all included or smaller mods?
release the new PE in small mods now, f.ex. clouds, special effects etc. 86 23.56%
release PE 2.1 as one big mod and let me wait for it! 279 76.44%
Voters: 365. You may not vote on this poll

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Old 04-06-08, 09:40 AM   #226
scrapser
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Why doesn't the smoke dissipate as it gets higher until it's finally gone?
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Old 04-06-08, 09:43 AM   #227
MONOLITH
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They have the opacity/intensity of the smoke just really really cranked up. I do like the difference between the ship burning smoke, and the oil burning smoke; and they should stay different. But the Oil burning stack could probably be toned down a bit. Again, this is with 0 wind also.
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Old 04-06-08, 10:18 AM   #228
kriller2
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Okay I wil have Nisgeis to take a look at it and see if we can get it more transparent, but it's up to him if he think it's a good idea.

The lightbulb issue is history now! Found out that it was Dave's work conflicting with the new addon, so now I will see if I can figure out what he did... :hmm:
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Old 04-06-08, 10:40 AM   #229
Nisgeis
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Quote:
Originally Posted by MONOLITH
My only constructive criticism would be that perhaps in the above screen shot the thick black smoke is almost a bit overdone. It's completely solid. My personal preference might be for a bit more translucence or 'breaking up' of the smoke column, instead of so solid looking. Again, just one mans personal opinion though, and also, perhaps that this is in zero wind probably has an effect. Perhaps in stronger winds the smoke would look much different.
All the pics I looked at for oil fires, the smoke is completely solid at the base, as it is made up of carbon. I'll see if I can improve the smoke breaking up at the top. I'll also see if I can make the base look a bit more realistic, with orange flames billowing out. I was a bit influenced by all the war patrols I read that described seeing the thick plume of smoke from miles away the next day.
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Old 04-06-08, 10:42 AM   #230
DrBeast
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More pictures!

I'll let them speak for themselves

















And a few bonus shots...

"Bravely goes where noone's gone before..."



And I bet you've never seen this before

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Old 04-06-08, 10:59 AM   #231
WhiskeyBravo
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Outstanding.

Any timescales for release yet?

WB.
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Old 04-06-08, 11:34 AM   #232
MONOLITH
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Quote:
Originally Posted by Nisgeis
All the pics I looked at for oil fires, the smoke is completely solid at the base, as it is made up of carbon. I'll see if I can improve the smoke breaking up at the top. I'll also see if I can make the base look a bit more realistic, with orange flames billowing out. I was a bit influenced by all the war patrols I read that described seeing the thick plume of smoke from miles away the next day.


I think I may have been right about the 0 wind effect.

Compare these two pictures.....







Notice the windblown column looks a bit different, even though it's the same smoke. the windblown effect breaks up the "solid tube of smoke" effect a bit, and softens up the edges.

I think the 0 wind in the first pic just adds to the solid column look. You may not have to do much at all really. I like what you've done. The first pic just has no wind to smooth out/break up the smoke a bit.
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Old 04-06-08, 11:38 AM   #233
tedhealy
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Perhaps an install option for the two different 'light fogs'? I like the lighter light fog much much better.

If heavier lighter fog happened in the morning and then burned off as the sun came up, I wouldn't mind it so much, but light fog conditions stick around for days on end and even weeks making it seem like you are motoring down some foggy river bank.
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Old 04-06-08, 11:42 AM   #234
MONOLITH
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I agree and was going to mention that this morning... a seperate fog option folder would be a great thing kriller.
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Old 04-06-08, 02:40 PM   #235
kriller2
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Quote:
BTW Nisgeis, I mentioned this to kriller2 as well: can you work on a better effect for shell explosions? I remember people complaining that they looked a bit dull, and I'm inclined to agree.


It would be awesome if you can take a look at the shell-effects Nisgeis
Dr. Beast, when you say shell explosion, do you mean the fire/explosion effect on the ship when it's hit by a shell, this one? - Don't look at the handwriting

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Old 04-06-08, 03:43 PM   #236
letterboy1
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Is the bow wake still supposed to look like this? Maybe it's because of the fog?



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Old 04-06-08, 03:48 PM   #237
MONOLITH
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That looks like the old PE version. Even the smoky fog is the old version.

I'm testing PE 2.1 and it looks nothing like that.
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Old 04-06-08, 04:06 PM   #238
kriller2
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Quote:
Originally Posted by letterboy1
Is the bow wake still supposed to look like this? Maybe it's because of the fog?



Hi Letterboy, yes it seems you have an old PE, I have tried to PM you, but your PM is full ?
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Old 04-06-08, 05:40 PM   #239
Carotio
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In my work of the medals, I have run into a problem, which I didn't notice in 1.4
I have also disabled all mods to pure 1.5 just to see, if it was mod related, but I still see some strange effects regarding the medals, and I would like to hear your experiences, if you see the same or what.
I have looked into some dds files to replace original medals with the real ones from a mod of CaptainCox. So far so good. I looked into menu.txt and menu_1024.ini, but some things have been changed from 1.4 to 1.5.

The problem is that the wrong medals is showing, or the wrong text for the right medal is showing. Three screencaps to show, what I'm talking about plus the mods running, but it still occured, when pulling the mods out and looked in my office at the crew.




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Old 04-06-08, 06:16 PM   #240
kriller2
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New clouds WIP for PE 2.1, I used a real picture and worked from that.
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