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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
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After i update TM, the ASW difficulty will be a marked difference im guessing. I spent 30 mins trying to evade 3 destroyers i had set up in a test mission in 1/42. I had to shut my system down cause i was running late for work. No time to complete that test run.
At any rate, RFB is about 100% historical accuracy. Im about 75% historical accuracy and 25% gameplay... gameplay leaning on increasing the challenge level a bit. While some items that are frustrating, (such as dud torpedos), are modded into the game, but aren't as aggressively pursued to 100% accuracy goal, but just shy of that. Thats really all there is to say. |
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#2 | ||||
Navy Seal
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If you ask a WWII sub sailor what realism was, their description will come much closer to Trigger Maru than RFB.
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In stock or RFB you just find a layer, set it on silent running under 3 knots and go to lunch. The real sub jockeys would laugh that we call that simulation. One more. Tell me if anything close to this happens in stock SH4 or RFB: Quote:
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#3 |
Rear Admiral
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>>Here is a ferocity not even achieved by Trigger Maru
Ohhhh.. and to think i was acutally thinking about increasing the effects of thermal layers up a half a notch (took it down a full notch in current WIP). Now i think i wont. Maybe ill just let it ride, and if its too much, im sure folks will let me know in no uncertain terms. :rotfl: Edit: I can say this, that one test mission i ran, i put myself in a bad position, but it was to simulate the after effects of a convoy attack. I put one tin can in a position where i could detect me. Being at all stop without Silent running enabled, he heard me from about 3,000 yards and came barreling in. This signaled the other 2 tin cans i placed in a simulated convoy position. The first one came in two runs. After that, "Mr Minekaze" ( ![]() I spent the next 20 minutes doing damage control, and was forced out of silent running to effect repairs and control flooding. Once i got the flooding under control, i stopped the pumps, knowing i was still stern heavy, and drifted down to my crush depth. I then had to restart the pumps.Point being, by being forced out of silent running, i dont think i was losing them anytime soon. Once i got the water out, i could tell i was in for a long game of cat and mouse, and had about 2 or 3 more close calls. The 3 kept circleing, either around me, or just behind me. Point being, i dont know if that test run was an accurate gauge of their effectiveness, but it sure did look like it was going to last awhile. Although the "ring" was starting to form behind me, which is an indicator that i was about to break free - however, im not sure on that either cause they were still dropping close astern. :hmm: guess we'll just have to see. |
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#4 |
Navy Seal
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Muahahahahahahahahahahha! I knew you had it in you!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#5 |
Stowaway
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Rockin Robbins im not sure Dick O'Kane would agree. This is what he wrote in his first patrol report.
(J) ANTI-SUBMARINE MEASURES AND EVASION TACTICS Numerous escorts were encountered with every contact, but their patrolling was unsystematic and sooner or later left an opening for attack, generally on the flank. As it was possible to come unbelievably close on the quarter of an escort without being sighted, poor stern or quarter lookouts on their part is indicated. Their gunfire and depth charging was of the wildest sort and most ineffectual. As always evasion was easy when the enemy was hit first, and much simplified by the PPI. |
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#6 | |
Swabbie
![]() Join Date: Apr 2008
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#7 | ||
Commander
![]() Join Date: Dec 2001
Location: Großbritannien
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If a japanese destroyer drops a depth charge and no one is manning the hydrophones, does it still make a noise when it explodes? ![]()
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#8 | ||
Rear Admiral
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Thats why i try to substitute the word "realism" with "challenge". :rotfl: Or.. ill say.. "more realistic".. as opposed to just "realistc". "More realistic" is to say... leaning more in the direction of historical accuracy, but not quite there. Saying "realistic" is to say, it IS 100% historically accurate. My 2 cents on wordsmithing ![]() |
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#9 |
Weps
![]() Join Date: May 2005
Posts: 369
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Thanks Gentlemen!
Nice to meet a WWII sub vet here too! I'm a squid (Vet), Airdale. My Brother is an Ensign (NUKE) currently in submarine school. Ducimus......Make it nastier.........Make it so you have to sweat. |
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#10 | |
Grey Wolf
![]() Join Date: Sep 2007
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![]() Also, different boats had different experiences with scooting under a thermal layer. There WERE boats that were able to drop below the thermal layer and just slowly chug away. THere were escorts that threw a few depth charges and left. THe 1.4 version of RFB runs the whole spectrum. Sometimes it's pretty easy, at other times I had a DC attack last over 8 hours because of rolling in Peto's extended DC evasion mod in the 1.4 version. Putting it at 3 knots and toodling off was not working. RFB also uses less attenuation for the layer than stock, so they CAN follow you. Both RFB and TMO have varying levels of escort aggressiveness and experience. In fact, I slipped into an entire convoy in TMO with the lead escorsts only dropping about 10 DC's total and then losing me under the layer. Early in the war so they probably had a low level of experience. After hitting 3 merchants, I underwent a 10 minute DC attack before losing them . . . by slipping below the layer and heading off at 3 knots after a DC run. As for your reference to the Puffer. Yes things like that have happened with the new damage changes LukeFF has put in for 1.5. Had a depth charge go off close and injure 2/3 of the people in the control room, start flooding, knock out some gear. About 4 depth charges later the same thing happened to the engine room.This was tested some before you were in the group. So when you make comments like that, it might be better to preface them with "earlier versions of RFB", until you've had a chance to mess with the new one (of which the beta for the testers is uploading at this time), especially combined with AG's RFB air layer. There are things he's done in the air layer for RFB not in TMO or RSRD.
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 Last edited by swdw; 04-06-08 at 02:50 AM. |
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#11 |
Loader
![]() Join Date: Apr 2007
Posts: 85
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I havn't tried RFB 1.4 yet, I play TMO1.5 (with SP1 bravo & SP2)+RSRDC371 now.
I found too many unscorted single merchants in TMO, espesially in Celebs Sea, campaign mode 1942 and early 1943. That's fun but is it historical realistic? ![]()
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Haven't played SH3 or SH4 for months... |
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#12 | |
Grey Wolf
![]() Join Date: Sep 2007
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
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#13 | |
Commodore
![]() Join Date: May 2007
Posts: 629
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#14 | |
Rear Admiral
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swdw, you give me too much lip service! Thanks for the kind words though, i appreciate it. On that note, i have to say the RFB folks are making leaps and bounds. Some of their efforts im really impressed with. Infact, sometimes i feel like im "keeping up with the jones's" !!
A one man modding team (IE, me, myself, and I), cannot last very long when working with a large project like TM. Its quite frankly become, "Too Much" for me now. I will have no choice but to throw in the towel soon. RFB however has the moxie to continue development, and will push ahead long after ive said, "ok, thats it, ive had enough". In the end, i think RFB will be twice the mod TM ever is. All thats needed is time, and patience. (the latter of which im more and more becoming in short supply of) Quote:
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