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03-27-08, 07:37 AM | #811 | |
The Old Man
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
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Quote:
I live about 800m away from the old bunkers/pens. The biggest bunker today is used as a distribution/storage center for a major mall...
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SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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03-27-08, 08:03 AM | #813 |
Captain
Join Date: Aug 2007
Location: Modena,Italy
Posts: 486
Downloads: 36
Uploads: 0
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Crew configuration for the s-boot...
"question"...:hmm: ...The current s-boot crew configuration is accurate? Not to be annoying, but if I remember well, the only officer on board schnellboot was the commander. His second, in many cases, was a simple Oberbootsmann, so, a chief petty officer. In the current sub-based version we could have up to 4 officers.
maybe this configuration have already been classified as unmoddable, but if not, someone experienced in this type of modifications might give a look also on fixing crewmen uniforms... ...Just another little step toward the perfection of this great mod Cheers LK
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"A hard drill makes an easy battle" Alexander V. Suvorov "When we realized that our clubbing and kickings were being administered by the burned, mutilated survivors of our handiwork, we found we could take it with less prejudice." Captain Richard "Dick" O'Kane-USS Tang http://www.youtube.com/user/willembrock |
03-27-08, 09:24 AM | #814 | |
Captain
Join Date: Aug 2007
Location: Modena,Italy
Posts: 486
Downloads: 36
Uploads: 0
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Quote:
I bought the addon immediately after its release..at the beginning I was a bit disappointed by the incredible (and unrealistic ) amount of enemy traffic...( i suggest using RSRDC mod ), but the new models are excellents and the gameplay is wonderful . Maybe the officer problem could be solved turning the 4 officers into something like Chief Pettyofficers, with tthe same parameters, and then, let the other things as they are now. Maybe Venatore might help you modifying the appearance of the modified officers. good luck as a Monsun boat commander
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"A hard drill makes an easy battle" Alexander V. Suvorov "When we realized that our clubbing and kickings were being administered by the burned, mutilated survivors of our handiwork, we found we could take it with less prejudice." Captain Richard "Dick" O'Kane-USS Tang http://www.youtube.com/user/willembrock |
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03-27-08, 10:14 AM | #815 | |
Admiral
Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
Downloads: 21
Uploads: 0
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I got SH4 a few weeks ago (didn't get U-Boat Missions yet) and just can't bring myself to go back to SH3. The graphics in SH4 are amazing! With the Pacific Environments mod, they are better still! |
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03-27-08, 03:38 PM | #816 | |
Seaman
Join Date: Apr 2006
Location: Germany, Monaco di Bavaria
Posts: 37
Downloads: 39
Uploads: 0
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Quote:
out of my investigation for an S-Boat Typ S-100 (based for Mikhayl's Mod): Crew max: 29-31 men Officers: 2-4 Petty Officers: 5-7 Sailors: Rest Reference: "Deutsche Schnellboote 1939-1945 (Jean-Philippe Dallies-Labourdette) If we will find a moderate Mix of the config for the crew... we'll on the right way - are'nt we? @Mikhayl: You have email !!! Translation Beta for 1.0 Last edited by Lord_FLB; 03-28-08 at 09:29 AM. |
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03-27-08, 06:19 PM | #817 | |
Seaman
Join Date: Apr 2006
Location: Germany, Monaco di Bavaria
Posts: 37
Downloads: 39
Uploads: 0
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Quote:
I think the config you've done in V0.9 is well done - because It's a hard ride against enemys with a small tiny S-Boat - and for that we need much help we can! Last edited by Lord_FLB; 03-27-08 at 11:57 PM. |
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03-28-08, 01:32 AM | #818 | |
Captain
Join Date: Aug 2007
Location: Modena,Italy
Posts: 486
Downloads: 36
Uploads: 0
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Quote:
My book states that on a mediterranean S-36 there were: 1 officer 6 petty officer 20-25 sailors
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"A hard drill makes an easy battle" Alexander V. Suvorov "When we realized that our clubbing and kickings were being administered by the burned, mutilated survivors of our handiwork, we found we could take it with less prejudice." Captain Richard "Dick" O'Kane-USS Tang http://www.youtube.com/user/willembrock |
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03-28-08, 07:02 AM | #819 |
Gunner
Join Date: Feb 2008
Posts: 98
Downloads: 113
Uploads: 0
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quick question; is there any way to make ships valid flackgun targets?:hmm:
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03-28-08, 07:22 AM | #820 |
Gunner
Join Date: Feb 2008
Posts: 98
Downloads: 113
Uploads: 0
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Well actually what I was thinking that there might be a way to make the gunners think that certain ships(ex. the elco and the mtb)are aircraft and treat them as such(by shooting 'em fulla holes).BTW thanks for the reply.
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03-28-08, 10:54 AM | #821 |
Lieutenant
Join Date: Feb 2006
Location: Germany
Posts: 265
Downloads: 60
Uploads: 0
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Hello Together !
First of all I like the new Version,here is a Website where You will find Details about the German S-Boats. http://www.lexikon-der-wehrmacht.de/.../S-Boote-R.htm Here are some Pictures of Plastic Models http://hsfeatures.com/s100cw_1.htm http://www.modellmarine.de/phpwebsit...age&PAGE_id=68 Regards, Rolf |
03-28-08, 10:22 PM | #822 |
Swabbie
Join Date: Mar 2008
Posts: 9
Downloads: 0
Uploads: 0
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This is great!
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03-29-08, 01:53 PM | #823 |
Seaman
Join Date: Aug 2005
Location: Czech republic
Posts: 38
Downloads: 1
Uploads: 0
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This mod is great but I have some problem. When I start some singel mision under water I cannot surface because command to do that is remowed
Can someone tell me what I must edit to bring that command back ? |
03-29-08, 02:13 PM | #824 | |
Seasoned Skipper
Join Date: Aug 2006
Location: Germany
Posts: 663
Downloads: 22
Uploads: 0
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Kind regards |
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03-29-08, 02:25 PM | #825 | |
Seaman
Join Date: Aug 2005
Location: Czech republic
Posts: 38
Downloads: 1
Uploads: 0
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Thanks, works fine.
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