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Old 03-19-08, 08:24 AM   #1
Captain Nemo
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I'm no expert by any means but from recent experience, I would say for the larger merchants aim for the bow area and for the smaller merchants aim for the stern. Ninety percent of the time a bow shot will take down a large merchant, not necessarily instantaneously but they go down eventually. With small merchants/freighters a stern shot usually brings them to a stop and sometime you get a fireworks display and they go down immediately (usually when I hit a neutral ). In my opinion the smaller ships are more of a challenge to sink with one torp. I always use impact pistols and vary the depth setting depending on the conditions. On the occasions when I have come across warships such as the Nelson, I have managed to sink it with three torps aimed at the bow area. A Southampton Class cruiser on the other hand took two torps one in the bow and one in the stern.

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Old 03-19-08, 09:50 AM   #2
papa_smurf
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Where ever possible I always aim just in-front of a ships bridge, and this usually makes a ship sink within a few minutes. I normally get best results with magnetic pistols set to 1.5m below a ships keel, though this works best is calm seas. Whenever the weather gets a bit rough (as a guide aboutr 7 m/s), I stick to impact.
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Old 03-19-08, 09:54 AM   #3
Grayson02sept1980
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about impacts.

I usually set the depth with 3m (lazy I know) but I would set it to 50% of the actual gauge of the ship making sure it is deep enough to cause good damage without bouncing of ... but from experience 3m are good
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Old 03-19-08, 10:25 AM   #4
danurve
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Trusting electrics to m/p is a judgement call depending on sea conditions.
There are enough variables (sea / eel types / settings) to make it about impossible to specify exact tactics for using fish.
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Old 03-19-08, 10:50 AM   #5
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Most of the attacks are based on experience and previous knowledge of the ships in question. Nevertheless here are my "tricks"

Impact Pistols

Small Merchants (Passenger/Cargo. Small Freighters etc)
I set the running depth to 3m and aim just before the smoke stak. By hitting there you can either stop the ship from moving or explode the fuel bunker.

Small Tankers
Running depth set to 1m and aim a little bit ahead of the smoke stak (aft of the boat). If you hit the sweet spot you can blow up the fuel bunker and the whole ship in seconds.

Medium/Large Tankers
Running depth 1m aim just on the first mast (small bridge) from the bow. By hitting there the boat should sink in seconds.

Medium Cargo
Running depth 2.5m aim for the area between the last mast before the bridge and the smoke stak. It's a bit tricky but if you hit it properly you can break the ship in half.

Large Merchant
Running depth 1m and aim for the first mast from the bow. It should go down like a stone.

Empire Freighter
Running depth 1m and aim amidships. It takes a while but it will sink.

Destroyers
Whenever you hit them with a torpedo (running depth 1m) they should eventually go under

Battleships/Cruisers
Running depth 1m and aim for the gun turrets. The ammunition stored there should blow the ship up.

Magnetic pistols

Set the depth to 0.5-1m more than the draft of the boat, aim under the smoke stak or in the middle of the boat and fire. 9 times out of 10 you do break the back and she sinks.

Good Luck and Good Shooting
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Old 03-19-08, 12:17 PM   #6
Chisum
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The absolute best solution is on the front of the ship(I don't know the name in english, in french "proue" or "étrave").
One torpedos = one ship because water enter quickly and the ship sunk very fast.
One meter is enought, set to impact.

Available for merchant ship. For war ship it's strongly different...
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Old 03-20-08, 11:53 AM   #7
Sailor Steve
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Quote:
Originally Posted by Chisum
The absolute best solution is on the front of the ship(I don't know the name in english, in french "proue" or "étrave").
"Proue" is actually translated almost directly into English as "Prow". More commonly used, as you see everywhere in this thread, is "bow". Bow actually can mean anywhere on the forward part of the ship, whereas prow usually refers to the forwardmost point, also called the "stem".
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Old 03-19-08, 12:55 PM   #8
Grayson02sept1980
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Quote:
Originally Posted by melnibonian
[..]
Magnetic pistols

Set the depth to 0.5-1m more than the draft of the boat, aim under the smoke stak or in the middle of the boat and fire. 9 times out of 10 you do break the back and she sinks.

Good Luck and Good Shooting
really? I had only few times breaking ships in GWX with "keelbuster" torps and if it was due to explosions (tanker) or lucky shots....
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Old 03-19-08, 02:15 PM   #9
melnibonian
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Quote:
Originally Posted by Grayson02sept1980
Quote:
Originally Posted by melnibonian
[..]
Magnetic pistols

Set the depth to 0.5-1m more than the draft of the boat, aim under the smoke stak or in the middle of the boat and fire. 9 times out of 10 you do break the back and she sinks.

Good Luck and Good Shooting
really? I had only few times breaking ships in GWX with "keelbuster" torps and if it was due to explosions (tanker) or lucky shots....
By saying "break the back" I meant sink and not break in half. Sorry for the confusion
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Old 03-19-08, 09:53 AM   #10
Brag
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A bow shot for merchies (in GWX). A touch in front of the stack in stock.

Nelson went down with one magnetic exploding under #3 turret.
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