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#1 |
Ace of the Deep
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I'm no expert by any means but from recent experience, I would say for the larger merchants aim for the bow area and for the smaller merchants aim for the stern. Ninety percent of the time a bow shot will take down a large merchant, not necessarily instantaneously but they go down eventually. With small merchants/freighters a stern shot usually brings them to a stop and sometime you get a fireworks display and they go down immediately (usually when I hit a neutral
![]() Nemo
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#2 |
Ocean Warrior
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Where ever possible I always aim just in-front of a ships bridge, and this usually makes a ship sink within a few minutes. I normally get best results with magnetic pistols set to 1.5m below a ships keel, though this works best is calm seas. Whenever the weather gets a bit rough (as a guide aboutr 7 m/s), I stick to impact.
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#3 |
中国水兵
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about impacts.
I usually set the depth with 3m (lazy I know) but I would set it to 50% of the actual gauge of the ship making sure it is deep enough to cause good damage without bouncing of ... but from experience 3m are good ![]()
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#4 |
The Old Man
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Trusting electrics to m/p is a judgement call depending on sea conditions.
There are enough variables (sea / eel types / settings) to make it about impossible to specify exact tactics for using fish.
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#5 |
Ocean Warrior
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Location: Reading UK
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Most of the attacks are based on experience and previous knowledge of the ships in question. Nevertheless here are my "tricks"
![]() Impact Pistols Small Merchants (Passenger/Cargo. Small Freighters etc) I set the running depth to 3m and aim just before the smoke stak. By hitting there you can either stop the ship from moving or explode the fuel bunker. Small Tankers Running depth set to 1m and aim a little bit ahead of the smoke stak (aft of the boat). If you hit the sweet spot you can blow up the fuel bunker and the whole ship in seconds. Medium/Large Tankers Running depth 1m aim just on the first mast (small bridge) from the bow. By hitting there the boat should sink in seconds. Medium Cargo Running depth 2.5m aim for the area between the last mast before the bridge and the smoke stak. It's a bit tricky but if you hit it properly you can break the ship in half. Large Merchant Running depth 1m and aim for the first mast from the bow. It should go down like a stone. Empire Freighter Running depth 1m and aim amidships. It takes a while but it will sink. Destroyers Whenever you hit them with a torpedo (running depth 1m) they should eventually go under Battleships/Cruisers Running depth 1m and aim for the gun turrets. The ammunition stored there should blow the ship up. Magnetic pistols Set the depth to 0.5-1m more than the draft of the boat, aim under the smoke stak or in the middle of the boat and fire. 9 times out of 10 you do break the back and she sinks. Good Luck and Good Shooting ![]()
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#6 |
Seasoned Skipper
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The absolute best solution is on the front of the ship(I don't know the name in english, in french "proue" or "étrave").
One torpedos = one ship because water enter quickly and the ship sunk very fast. One meter is enought, set to impact. Available for merchant ship. For war ship it's strongly different... |
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#7 | |
Eternal Patrol
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#8 | |
中国水兵
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#9 | ||
Ocean Warrior
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#10 |
Navy Seal
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A bow shot for merchies (in GWX). A touch in front of the stack in stock.
Nelson went down with one magnetic exploding under #3 turret.
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