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Old 03-18-08, 03:44 PM   #1
tater
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Planes can spot you at night that deep?

I'd have thought the light factor would make that virtually impossible. Hmm.
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Old 03-18-08, 03:52 PM   #2
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Quote:
Originally Posted by tater
Planes can spot you at night that deep?

I'd have thought the light factor would make that virtually impossible. Hmm.
I'd have thought that, too, but I have been bombed at 150 feet at 2AM in pitch black. It's too easy with S3D to remove the underwater detection, anyway, so anyone that doesn't like how it works can easily fix it for themselves.
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Old 03-18-08, 04:05 PM   #3
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Odd that planes are even out that late, except maybe late in the war.

I wonder, if the plane gets radar, does airstrike.cfg let them fly at night?

Might be worth looking at and having radar equipped planes not have the new visual sensor.
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Old 03-18-08, 04:10 PM   #4
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>>I have been bombed at 150 feet at 2AM in pitch black

Color me credulous.

Even if that is possible, ive made planes spawn at such a low occurance, that well.. while they're not appearing very often, each and every time they do - you crap your pants. Which to me is a heck of alot better then saying "ho hum, another plane" as you stare out your periscope with utter impunity all the while impervious to anything resembeling danger or a threat.


From a gameplay standpoint, under their stock detection schema, SD radar makes ANY planes existance in the game world a moot point. They are a total non threat, non factor, and they may as well not exist at all. I changed that. Its not perfect, but it works, and they are definatly a factor now.
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Old 03-18-08, 04:13 PM   #5
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RE : late night planes.

I never did figure that one out. I dont think its radar. Occurs any year of the war. Its because i can't figure out why, that i further reduced air spawning.
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Old 03-18-08, 04:36 PM   #6
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Follow up attacks if you have already been detected?
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Old 03-18-08, 04:48 PM   #7
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That could very well be. I set probabillty of an airstrike on player detection really high.
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Old 03-18-08, 05:16 PM   #8
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I've seen planes at night before when I KNOW I have not been detected. It just happens, and no idea why. It happens in stock, so it carries over into the mods as well. I have to say that I rarely see planes in TM, but I certainly don't stay anywhere near the surface when one does show up on radar.
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Old 03-18-08, 07:41 PM   #9
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Quote:
Originally Posted by Ducimus
From a gameplay standpoint, under their stock detection schema, SD radar makes ANY planes existance in the game world a moot point. They are a total non threat, non factor, and they may as well not exist at all. I changed that. Its not perfect, but it works, and they are definatly a factor now.
I wouldn't go that far. If they have a CV (or even a CVE) in the convoy, making an end around would be pretty impossible given enough planes buzzing about.
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Old 03-18-08, 09:04 PM   #10
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Quote:
Originally Posted by difool2
Quote:
Originally Posted by Ducimus
From a gameplay standpoint, under their stock detection schema, SD radar makes ANY planes existance in the game world a moot point. They are a total non threat, non factor, and they may as well not exist at all. I changed that. Its not perfect, but it works, and they are definatly a factor now.
I wouldn't go that far. If they have a CV (or even a CVE) in the convoy, making an end around would be pretty impossible given enough planes buzzing about.
That would be one of the only cases with stock planes. The SD radar is much better in game than in real life, it's not even modeled right. It should be on a scope and good lookouts could see the planes before the radar picked them up in good conditions.

As it is in game, when the SD picks up the plane, you can simply trim dive, no crash dive neccesary.
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Old 03-18-08, 09:11 PM   #11
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I know i have often thought of lowering the Max range on SD radar. I know there was a reason i didn't, but i dont remember what that reason was.


But no, the SD isn't modled properly. It gave out radar emissions that were similar to a 4 leave clover, (with 4 subsequent blind spots), not the solid 360 degree detection it gives in game.
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Old 03-18-08, 09:21 PM   #12
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RL IJN CVs didn't fly constant ASW CAPs. Also, since the entire TF would need to turn into the wind to conduct TO or landing ops, it's really not a problem (since SH4 doesn't deal with this).

To be fair, there is not even a flight sim with anything remotely resembling real WW2 CV operations.

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Old 03-18-08, 09:23 PM   #13
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Quote:
Originally Posted by Ducimus
I know i have often thought of lowering the Max range on SD radar. I know there was a reason i didn't, but i dont remember what that reason was.


But no, the SD isn't modled properly. It gave out radar emissions that were similar to a 4 leave clover, (with 4 subsequent blind spots), not the solid 360 degree detection it gives in game.

Did the SD give just a bearing or could you get a range from it? From what I understand, if the SD picked it up you better be well on your way down.
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Old 03-18-08, 07:39 PM   #14
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Quote:
Originally Posted by tater
Planes can spot you at night that deep?

I'd have thought the light factor would make that virtually impossible. Hmm.
Yeah me too. Mind I had already researched all of this before I posted, but just had to vent. Not really Ducimus's (or any other modder's fault), but rather Ubi's and their laziness. Yeah it might take another man-month for them to properly tweak aircraft detection abilities to take into account sea state, visibility, aircraft angle to the sub, etc. etc., but IMHO it was something which was a core gameplay feature and they basically stuck some simple little algorithm in there which then leads to all these impossible spotting scenarios (and I include the TC "feature" in there too-many times I come out of high TC after my radar guy spots a plane and their course is dead-on to my boat-at 22 miles...).

My take is that yes a plane might be able to spot a submerged sub, but it would take an almost perfect combination of viewing angle, sun angle, light conditions, & sub depth (yeah 60 feet down might not be deep enough). A helicopter or blimp would have a much better chance, but a plane is either zipping along at 100 feet above the ocean, where it has a small fraction of a second to spot the sub 160 feet below, or is at 5,000 feet and any sub down there will blend into the shadows enough that they won't see it. IMHO it should be/was rare enough not to bother with as a simple little workaround after Ubi has already ensured that it is too much of a simplified black/white issue.
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