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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
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[REL] SH4 Scene 8k & 16k plus Atmosphere for SH3.
![]() Hi, well as you all know both OLC & I have been hard at it producing varying atmosphere mods for SHIII, After a lot of research & testing am now able to produce a SH4 Scene 16k atmosphere! ![]() The following pics have been done from the same location, you can see the destroyer in the background: ![]() ![]() ![]() There are 2 downloads for the 16k version alone, and for both GWX & Other: http://files.filefront.com/SH4+16k+S.../fileinfo.html as well as a new updated combined mod: http://files.filefront.com/SH3+Combi.../fileinfo.html Documentation is supplied, this is version 1.0 of the mod so please let me know of bugs & I will try to fix & release in a later version. ![]() Also many thanks to Manuel Ortega the original creator of the 16k mod, the readme contains a complete credit list & if I missed anyone please let me know. ![]() Cheers. EDIT: New version: http://files.filefront.com/SH4+16k+S.../fileinfo.html See post #58 (page 3) for info!
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Sub captains go down with their ship! Last edited by Reece; 03-24-08 at 10:53 PM. |
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#2 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
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Thanks Reece
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#3 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
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You say you and OLC have been working together...
Interesting then that he's also got his own atmosphere mod nearly finished. With you guys both associated with this one and his in the other thread looking so very promising I'll find it hard to choose. Btw could you post some night time pics so that we can get a feel for that? It seems to be the number one thing everyone worries with new atmosphere mods. ![]() Great work once again mate. |
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#4 |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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I'm confused Reece..:hmm: Didn't you already release a Atmosphere mod? Or this is for Stock and the other was for GWX 2.0? Does this one have your green waters.
http://www.subsim.com/radioroom/showthread.php?t=131035 Or is the new post an update from your previous release? Or are they completely different? help me man i can't choose... there all too good. ![]() |
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#5 | |||
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
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![]() Quote:
![]() ![]() I had to release mine as the 16k side of the SH4 Scene was non existant, this is a first! ![]() Quote:
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Sub captains go down with their ship! |
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#6 |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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So what your saying is this is the newer better superduper improved TNT version?
![]() With a few tweeks here and there. ![]() I scratch the old one. ![]() Thanks Reece |
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#7 |
Ace of the Deep
![]() Join Date: Sep 2006
Location: York. Northern England.
Posts: 1,004
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Does this need to be enabled whilst in port, or could you get away with enabling it whilst at sea.
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![]() Fate opposes me in vitality and morality, forced ever onward, burdened, always in shackles. So this very moment, without tarrying, pluck the quivering strings. Because fate punishes the one who plays, all lament with me. (http://hosted.filefront.com/KatherineRowan) |
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#8 | |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
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Good point though. Choice is wonderful, especially if its not just which multi-gigabyte super mod you want to install. ![]() |
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#9 | ||
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
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![]() If anyone just wants to stay with 8k then there is not much in it (only a few goodies)! ![]()
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Sub captains go down with their ship! |
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#10 | |||
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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Nice work mate! Congrats on cracking the 16km problem
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#11 |
Ace of the Deep
![]() Join Date: Sep 2006
Location: York. Northern England.
Posts: 1,004
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Just to get this right, before enabling the GWX v1.0 though JSGME, I select which version I want by selecting one of the 'scene DAT' files from the folders in 'documentation', or are those files just for the non-GWX SHIII. Also, do I deactivate the GWX 16Km Atmosphere before enabling this.
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![]() Fate opposes me in vitality and morality, forced ever onward, burdened, always in shackles. So this very moment, without tarrying, pluck the quivering strings. Because fate punishes the one who plays, all lament with me. (http://hosted.filefront.com/KatherineRowan) Last edited by 3Jane; 03-12-08 at 06:27 AM. |
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#12 |
Mr. Bad Wolf
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Sounds good
![]() But curious: did you use the stock SH4 scene file for this new 16km version, or a modified SH4 ROW mod file? The ROW guys have messed with the SH4 scene file for SH4 as well, and one of these mods makes the player capable to see about 16 to 20 km away.
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#13 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
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Hi Jane, yes there are so many options it's a little confusing, first you will have to choose the version you want, 8k or 16k, then make sure the appropriate mod is selected, for example in GWX it is an option to use the 16k version, install this first before installing the SH4 16k Scene mod, or make a combined mod of the 2 overwriting the GWX files.
![]() ![]() Once this has been beta tested and errors fixed I will do a better install version, I already found a problem, the moon that was great in 8k is way too small in 16k version, so I will have to adjust this! ![]() Thanks for the kind words OLC, I probably rushed mine out a bit too quick, I was just excited about getting the 16k version out! ![]() Quote:
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#14 |
Ace of the Deep
![]() Join Date: Sep 2006
Location: York. Northern England.
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So, do I install the 16Km GWX v1.0 then install a selected option from one of the scene Dat files in 'documentation', and enable that through JSGME as a seperate mod. And do I just ignore the message in JSGME that files have already been altered by the GWX 16Km atmosphere. Sorry about any confusion on my part.
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![]() Fate opposes me in vitality and morality, forced ever onward, burdened, always in shackles. So this very moment, without tarrying, pluck the quivering strings. Because fate punishes the one who plays, all lament with me. (http://hosted.filefront.com/KatherineRowan) |
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#15 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
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![]() Quote:
![]() To make it a little easy here is instructions for the 16k option for GWX: 1) Install the GWX 16k atmosphere option. 2) Unpack the contents of the SH4_16k_Scene_for_SH3_v1.rar file to a temp folder. 3) Copy the SH4 16k Atmosphere for GWX v1.1 folder to the Mods folder & enable, JSGME will report a clash just go ahead and install. 4) Now if you want a less reflective version then disable the mod, go to the documentation\Less Reflective folder and copy the Scene.dat file to the mods data folder overwriting the existing Standard version, then re-enable mod. ![]() Hope this helps. ![]()
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