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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lucky Jack
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We had a brief discussion of this a few days ago. As you know, our great modders are very vigilant in advising what their mods are compatible with and what will not work. The decision was to keep all the modding work in the SH4 modding section. We only ask that the user read the thread and find out what the mod is compatible with. The feeling here eventually is all the mods will be compatible with the addon.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#2 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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To a certain extent yes
If someone starts adding mods just for the uboat they may not be compatable with the US career Not delved into the game too much but as adding Ge voices means no US ones until Ge ones removed am guessing the addon shares a lot of files What I am unelegantly trying to say lol Is mods that are added just for the uboat side - even though will work with 1.5 which the addon is - may not run ok for a US career Does that make sense lol Does in my head |
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#3 | |
Grey Wolf
![]() Join Date: Nov 2002
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You can keep the SH4 mods forum as is, just create a UBOAT specific mods subforum; just like you have an add-on subforum right now under SH4. The German voices is a perfect example. But other things will come, like interfaces specifically for the uboats that will have nothing to do with the US side of things. There are so many mods right now, it's already a bit daunting. I think somehow organizing "UBOAT specific" mods into a seperate category is a good idea. Logistically, SH4 really is two games in one now. Two seperate mod sections would be appropriate, and less confusing.
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#4 |
Lucky Jack
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Yes, it makes sense BBW but, thread titles should be specific to what it is. For example: New Orders Bar/German Uboats or Campaign Layers SH4UBM. Besides, just how many forums do you guys need me to moderate
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#5 |
Loader
![]() Join Date: Jan 2002
Location: Dallas, Tejas!!
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Something like:
Title: [REL][1.5 UBoat] Name of the mod Title: [REL][1.5 US] Name of the mod Title: [REL][1.5 US/Uboat] Name of the mod ...would be easy on noobs like me...
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"I wish to have no connection with any ship that does not sail fast. For I intend to go in harm's way." - Captain John Paul Jones, 16 November 1778, in a letter to le Ray de Chaumont. |
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#6 |
Lucky Jack
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Now that looks darn simple.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#7 | |
Medic
![]() Join Date: May 2007
Location: Telluride, Colorado
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#8 | |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
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![]() Maybe it should be posted here, and/or here.
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#9 | |
Rear Admiral
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In general, not all end Users read very well. I mean, seriously, i just posted 1.5 compatible TMO the other day, and i specificilly stated near the top "a "supermod" that touches on just about every aspect of the game you can think of, and focuses exclusively on the Pacific Submarine war, and the US Silent Service.". I dont mean to sound testy, but i dont think i should have to mention that at all. TM has been around SH4 for awhile now, so people should already know what it is, and is not. Yet, I get questions fielded to me about how come the uboat game isnt working correctly. (yes there are incompatibilities already, by boosting one theater, ive broken the other, i provided a modlet that fixes that if they want to play the stock uboat campaign, but still.... ) I think it would be much simpler if the mod forums were theater specific, as to remove any ambiguity for the end user. (edit: of course this is assuming a world of large mods focused on one theater or the other. Im hazzarding a guess that not as many mods will touch on BOTH theaters. If that ends up being the case, then there isnt much of a point in seperating mod forums by theater) |
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#10 |
Samurai Navy
![]() Join Date: May 2007
Location: cfgdatsimZOMGddstgasns
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Yea, I was not aware that playing with one section could damage another. The ASW mod is so limited in files touched, that I have not had problems.
Are you saying Ducimus, that errors created in the second theatre can not be overcome by some of the large MODS? |
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#11 |
Loader
![]() Join Date: Jan 2002
Location: Dallas, Tejas!!
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Duci, You are a well-respected member here and I have in zero doubt your abilities and talent.
But let me be completely frank just for a sec. I have no idea what TMO is, and that is partially my fault for not looking before posting. If you think I'm behind the curve now, just read a few more lines. I came back here after a long hiatus. I just got Sh4 prior to the addon. In fact, I dont think Ive posted here since around Dangerous Waters or so. Yet, since I've had the opportunity to return, I've been watching the boards when I can and I don't feel that I'm alone. There are new people everyday. I've seen more questions than answers, and this has been greatly exaggerated since the add-on. This is not your fault. So please dont think im going there. I'm also not attacking you, so please don't think that. You said, "Not all end users read well," I would counter with not everyone writes well, including me. Hence, my suggestion for the title, as it were. I read the description you posted and I agree that it leans on the pacific side but it tells me nothing about what version of the game I might be able to use it for. "a "supermod" that touches on just about every aspect of the game you can think of, and focuses exclusively on the Pacific Submarine war" It doesnt, from the outset, jump out at me and say, "Hey, You... this is 1.5!" Again, I'm not saying this is your fault, I'm simply trying to point out something. Two weeks ago, when I rejoined here, I tried to figure out what the heck RSRD meant, which is a common phrase with yall. Then ROW. And a whole bunch of other acronyms that may or may not work with the addon. Then I tried to figure out why everyone had Leo's sig (God bless his soul) in their sig. It took some time. And, really, what I was doing was trying to play catch-up in ... jeez... days? When I only had hours? And I still dont know as much as I probably should. This addon is going to bring new users. New players. New everything. I'm not calling for "viva la revolution" here, but I am saying that there are a few people, maybe more than I think, that could benefit from some "dumbing down" so to speak. At the very least it would help. Again, this isnt an attack, please dont think that. I'm completely ignorant of whats cool versus what isnt, then you throw the addon in and im lost totally. We all would benefit from a brighter structure, is all im saying. Hope you arent mad. I'll look up TMO after hitting post. ![]()
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"I wish to have no connection with any ship that does not sail fast. For I intend to go in harm's way." - Captain John Paul Jones, 16 November 1778, in a letter to le Ray de Chaumont. |
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