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Old 03-06-08, 03:55 PM   #1
AVGWarhawk
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We had a brief discussion of this a few days ago. As you know, our great modders are very vigilant in advising what their mods are compatible with and what will not work. The decision was to keep all the modding work in the SH4 modding section. We only ask that the user read the thread and find out what the mod is compatible with. The feeling here eventually is all the mods will be compatible with the addon.
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Old 03-06-08, 04:00 PM   #2
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To a certain extent yes
If someone starts adding mods just for the uboat they may not be compatable with the US career
Not delved into the game too much but as adding Ge voices means no US ones until Ge ones removed am guessing the addon shares a lot of files

What I am unelegantly trying to say
lol
Is mods that are added just for the uboat side - even though will work with 1.5 which the addon is - may not run ok for a US career

Does that make sense
lol
Does in my head
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Old 03-06-08, 04:10 PM   #3
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Quote:
Originally Posted by bigboywooly
To a certain extent yes
If someone starts adding mods just for the uboat they may not be compatable with the US career
Not delved into the game too much but as adding Ge voices means no US ones until Ge ones removed am guessing the addon shares a lot of files
I agree with him.

You can keep the SH4 mods forum as is, just create a UBOAT specific mods subforum; just like you have an add-on subforum right now under SH4.

The German voices is a perfect example.

But other things will come, like interfaces specifically for the uboats that will have nothing to do with the US side of things.

There are so many mods right now, it's already a bit daunting. I think somehow organizing "UBOAT specific" mods into a seperate category is a good idea.


Logistically, SH4 really is two games in one now. Two seperate mod sections would be appropriate, and less confusing.
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Old 03-06-08, 04:17 PM   #4
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Yes, it makes sense BBW but, thread titles should be specific to what it is. For example: New Orders Bar/German Uboats or Campaign Layers SH4UBM. Besides, just how many forums do you guys need me to moderate What we might be able to do is sticky in the SH4 mod forums much like Neal did. One sticky, within that post contains all the links to the mods for uboat only. How is that idea?
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Old 03-06-08, 04:26 PM   #5
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Something like:

Title: [REL][1.5 UBoat] Name of the mod
Title: [REL][1.5 US] Name of the mod
Title: [REL][1.5 US/Uboat] Name of the mod


...would be easy on noobs like me...
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Old 03-06-08, 04:32 PM   #6
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Now that looks darn simple.
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Old 03-06-08, 05:29 PM   #7
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Quote:
Something like:

Title: [REL][1.5 UBoat] Name of the mod
Title: [REL][1.5 US] Name of the mod
Title: [REL][1.5 US/Uboat] Name of the mod
Brilliant! I, too, would love to see something like this. Anything that would simplify things would go a long way...

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Old 03-06-08, 07:38 PM   #8
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Quote:
Originally Posted by SuperCavitation
Title: [REL][1.5 UBoat] Name of the mod
Title: [REL][1.5 US] Name of the mod
Title: [REL][1.5 US/Uboat] Name of the mod
I like this!

Maybe it should be posted here, and/or here.
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Old 03-06-08, 11:27 PM   #9
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Quote:
Originally Posted by SuperCavitation
Something like:

Title: [REL][1.5 UBoat] Name of the mod
Title: [REL][1.5 US] Name of the mod
Title: [REL][1.5 US/Uboat] Name of the mod


...would be easy on noobs like me...
There is one , simple problem with this, and i know im generalizing but........

In general, not all end Users read very well. I mean, seriously, i just posted 1.5 compatible TMO the other day, and i specificilly stated near the top "a "supermod" that touches on just about every aspect of the game you can think of, and focuses exclusively on the Pacific Submarine war, and the US Silent Service.".

I dont mean to sound testy, but i dont think i should have to mention that at all. TM has been around SH4 for awhile now, so people should already know what it is, and is not. Yet, I get questions fielded to me about how come the uboat game isnt working correctly. (yes there are incompatibilities already, by boosting one theater, ive broken the other, i provided a modlet that fixes that if they want to play the stock uboat campaign, but still.... )

I think it would be much simpler if the mod forums were theater specific, as to remove any ambiguity for the end user.

(edit: of course this is assuming a world of large mods focused on one theater or the other. Im hazzarding a guess that not as many mods will touch on BOTH theaters. If that ends up being the case, then there isnt much of a point in seperating mod forums by theater)
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Old 03-06-08, 11:55 PM   #10
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Yea, I was not aware that playing with one section could damage another. The ASW mod is so limited in files touched, that I have not had problems.

Are you saying Ducimus, that errors created in the second theatre can not be overcome by some of the large MODS?
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Old 03-07-08, 12:21 AM   #11
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Duci, You are a well-respected member here and I have in zero doubt your abilities and talent.

But let me be completely frank just for a sec. I have no idea what TMO is, and that is partially my fault for not looking before posting. If you think I'm behind the curve now, just read a few more lines.

I came back here after a long hiatus. I just got Sh4 prior to the addon. In fact, I dont think Ive posted here since around Dangerous Waters or so. Yet, since I've had the opportunity to return, I've been watching the boards when I can and I don't feel that I'm alone. There are new people everyday. I've seen more questions than answers, and this has been greatly exaggerated since the add-on.

This is not your fault. So please dont think im going there. I'm also not attacking you, so please don't think that.

You said, "Not all end users read well," I would counter with not everyone writes well, including me. Hence, my suggestion for the title, as it were. I read the description you posted and I agree that it leans on the pacific side but it tells me nothing about what version of the game I might be able to use it for. "a "supermod" that touches on just about every aspect of the game you can think of, and focuses exclusively on the Pacific Submarine war"

It doesnt, from the outset, jump out at me and say, "Hey, You... this is 1.5!"

Again, I'm not saying this is your fault, I'm simply trying to point out something.

Two weeks ago, when I rejoined here, I tried to figure out what the heck RSRD meant, which is a common phrase with yall. Then ROW. And a whole bunch of other acronyms that may or may not work with the addon. Then I tried to figure out why everyone had Leo's sig (God bless his soul) in their sig. It took some time. And, really, what I was doing was trying to play catch-up in ... jeez... days? When I only had hours? And I still dont know as much as I probably should.

This addon is going to bring new users. New players. New everything. I'm not calling for "viva la revolution" here, but I am saying that there are a few people, maybe more than I think, that could benefit from some "dumbing down" so to speak. At the very least it would help.

Again, this isnt an attack, please dont think that. I'm completely ignorant of whats cool versus what isnt, then you throw the addon in and im lost totally. We all would benefit from a brighter structure, is all im saying.

Hope you arent mad. I'll look up TMO after hitting post.
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