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Old 03-01-08, 05:20 PM   #1
MarkShot
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When to initiate evasive maneuvers specifically against a DC attack?

(1) You don't always get DC in the water announcement and often when get them, they are not threat. So, I figure if you sprint and turn at such an announcement you may be giving away your position. So, I presume just getting this announcement is not a good time to do something.

(2) Sometimes if you are listening you can hear the DCs hit the water and the volume is a good indication of the distance. Do you react if you get a load splash?

(3) In other games and it seems hear too (but not so much), you can hear faint screw sounds from above. Should begin your DC evasion if you hear such noises?

Thanks.
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Old 03-01-08, 05:47 PM   #2
Blacklight
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Quote:
(1) You don't always get DC in the water announcement and often when get them, they are not threat. So, I figure if you sprint and turn at such an announcement you may be giving away your position. So, I presume just getting this announcement is not a good time to do something.
It's a gamble but the secret is to sprint for only a little bit while the charges are going off and immediately throttle back. The sound of the DC's exploding should mask you for a little bit. Make absolute sure that you are as deep as you can get and have silent running enabled.

Quote:
(2) Sometimes if you are listening you can hear the DCs hit the water and the volume is a good indication of the distance. Do you react if you get a load splash?
I sit and sweat until the boom like the sub mariners did.

Quote:
(3) In other games and it seems hear too (but not so much), you can hear faint screw sounds from above. Should begin your DC evasion if you hear such noises?
Yes. If you can position yourself any direction away from that sound as best you can, you will be in a better position to dodge those big cans.

Here are some tricks that I do:

If you're deep and there's a destroyer coming straight in on you (You can tell on the hydrophone), turn directly TOWARD him. As soon as you hear the splashing of the DC's above you, go flank. You'll be behind him at that point where he can't hear you or ping you. Use this to your advantage and try to position yourself away from him. Going SLOW and using silent running is the key.

Another trick is, if your heckler is with a convoy or group of ships, try to get directly under the convoy or put the ships he's escorting in between you and the destroyers. The sounds of their engines will hide you.

Stay deep, stay slow, stay silent. That's the way to do it.
I'm sure others here will have more techniques to add.
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Old 03-01-08, 10:58 PM   #3
T.Von Hogan
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Everyone knows the pinging comes from pink floyds Echoes
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Old 03-01-08, 11:29 PM   #4
Blacklight
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Oh yeah.. for later on in the war, it pays not to get pinged in the first place. You can pretty much kiss your shiny boat goodbye if they figure out your location. That's why it's important later on to REALLY use stealth with your approach of anything a warship is involved in (or don't go near anything that even looks like it's winking at a warship.) Plan that attack like you would plan a chess move (IE.. plan several moves in advance). As the war goes on, their sonar gets better and their pings can read deeper. With hedgehogs in the picture, you do NOT want them knowing where you are.

Also.. the name of this thread sounds like a potential future Dr. Seus book title.
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Last edited by Blacklight; 03-02-08 at 01:21 AM.
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Old 03-02-08, 06:01 AM   #5
Uncle Goose
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Yeah, and if you have several DD's searching for you it might even happen that one DD nearly stops and listens with hydrophone and pinging while he directs another DD to the spot where you are.
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Old 03-02-08, 04:23 PM   #6
Grayson02sept1980
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just a little thing I want to add to "see" the DCs come down just raise the ObsScope enough to have a lookaround under water and you will see where the DCs are dropped and where the DDs pass you...

I do not know if this is relaistic... but to 100m even at night I can see them.
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Old 03-02-08, 06:25 PM   #7
Blacklight
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Quote:
just a little thing I want to add to "see" the DCs come down just raise the ObsScope enough to have a lookaround under water and you will see where the DCs are dropped and where the DDs pass you...

I do not know if this is relaistic... but to 100m even at night I can see them.
Until you get in the situation I got into once where a DC bounced off the lens of my periscope and exploded.
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Old 03-03-08, 09:52 PM   #8
Brag
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Quote:
Originally Posted by Blacklight
Quote:
(1) You don't always get DC in the water announcement and often when get them, they are not threat. So, I figure if you sprint and turn at such an announcement you may be giving away your position. So, I presume just getting this announcement is not a good time to do something.
It's a gamble but the secret is to sprint for only a little bit while the charges are going off and immediately throttle back. The sound of the DC's exploding should mask you for a little bit. Make absolute sure that you are as deep as you can get and have silent running enabled.

Quote:
(2) Sometimes if you are listening you can hear the DCs hit the water and the volume is a good indication of the distance. Do you react if you get a load splash?
I sit and sweat until the boom like the sub mariners did.

Quote:
(3) In other games and it seems hear too (but not so much), you can hear faint screw sounds from above. Should begin your DC evasion if you hear such noises?
Yes. If you can position yourself any direction away from that sound as best you can, you will be in a better position to dodge those big cans.

Here are some tricks that I do:

If you're deep and there's a destroyer coming straight in on you (You can tell on the hydrophone), turn directly TOWARD him. As soon as you hear the splashing of the DC's above you, go flank. You'll be behind him at that point where he can't hear you or ping you. Use this to your advantage and try to position yourself away from him. Going SLOW and using silent running is the key.

Another trick is, if your heckler is with a convoy or group of ships, try to get directly under the convoy or put the ships he's escorting in between you and the destroyers. The sounds of their engines will hide you.

Stay deep, stay slow, stay silent. That's the way to do it.
I'm sure others here will have more techniques to add.
That's the stuff that will keep you alive

I try to avoid sharp turns and keep my rudder 5 degrees port or starboard--that seems to mess up the DD's calculations.
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Old 03-03-08, 10:55 PM   #9
Tessa
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Quote:
Originally Posted by Brag
Quote:
Originally Posted by Blacklight
Quote:
(1) You don't always get DC in the water announcement and often when get them, they are not threat. So, I figure if you sprint and turn at such an announcement you may be giving away your position. So, I presume just getting this announcement is not a good time to do something.
It's a gamble but the secret is to sprint for only a little bit while the charges are going off and immediately throttle back. The sound of the DC's exploding should mask you for a little bit. Make absolute sure that you are as deep as you can get and have silent running enabled.

Quote:
(2) Sometimes if you are listening you can hear the DCs hit the water and the volume is a good indication of the distance. Do you react if you get a load splash?
I sit and sweat until the boom like the sub mariners did.

Quote:
(3) In other games and it seems hear too (but not so much), you can hear faint screw sounds from above. Should begin your DC evasion if you hear such noises?
Yes. If you can position yourself any direction away from that sound as best you can, you will be in a better position to dodge those big cans.

Here are some tricks that I do:

If you're deep and there's a destroyer coming straight in on you (You can tell on the hydrophone), turn directly TOWARD him. As soon as you hear the splashing of the DC's above you, go flank. You'll be behind him at that point where he can't hear you or ping you. Use this to your advantage and try to position yourself away from him. Going SLOW and using silent running is the key.

Another trick is, if your heckler is with a convoy or group of ships, try to get directly under the convoy or put the ships he's escorting in between you and the destroyers. The sounds of their engines will hide you.

Stay deep, stay slow, stay silent. That's the way to do it.
I'm sure others here will have more techniques to add.
That's the stuff that will keep you alive

I try to avoid sharp turns and keep my rudder 5 degrees port or starboard--that seems to mess up the DD's calculations.
If you need to do major repairs staying in a continuous turn the E1 operating the sonar on the DD has a cataclysmic meltdown and can't push the button anymore. Effective way to buy time to repair your ship if you have flooding.
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