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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#256 | |
中国水兵
![]() Join Date: Jul 2007
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Bill
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Damage Control 1.1 - LeoVampire Edition - Can you trust the experience of your crew to inform you of how deep you can really dive? |
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#257 | |
Watch
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Location: Norway
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Tube4 |
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#258 | ||
中国水兵
![]() Join Date: Jul 2007
Posts: 275
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![]() Bill
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Damage Control 1.1 - LeoVampire Edition - Can you trust the experience of your crew to inform you of how deep you can really dive? |
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#259 |
XO
![]() Join Date: Mar 2007
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Tube4 - I would be happy to make a modification to the system that allows you to swap these. Making it detect the OS mouse settings would be difficult, albeit ideal, I don't have the time for that. But I could put in a little config tweak that would allow you to tell my code that it is left-handed. I might be able to do this as early as tonight, but it's hard to say.
In the meantime, if you want to keep trying to do it yourself for fun, here's a tip: You don't need to recompile the python stuff which results in hear.exe. That has nothing to do with this. All you would really have to do is swap all instances of LEFTDOWN and LEFTUP in voice.pl with RIGHTDOWN and RIGHTUP. Then you can just compile voice.pl into voice.exe using the free trial version of perl2exe (google that). Then put voice.exe into the DIST folder and you're set. However, there are certain libraries that you would need installed into Perl to make it compile. To get these, just look in voice.pl for any line starting with "use" such as "use Math::Trig" and from a command line, swap the colon with a dash, like so, to type: "ppm install Math-Trig" and you should get the library automatically. Once they're all installed it should compile clean. Or you can just wait for 2.51 which will have this feature ![]() |
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#260 |
XO
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2.51 posted with left-handed support!
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#261 |
Watch
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Location: Norway
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Thanks for you prompt response.
I did test your beta release, and using Trigger-manu for left it still don't work (same as before) ![]() Seems to me that the game do not recognize the left mouse button as main. Could be that this is within core SHIV. Another thing that hit my head - is it possible as an add-on to the press to talk switch to have sh4speech recognize a command to stop listening or stop listening until a new command is issued?
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Tube4 |
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#262 |
XO
![]() Join Date: Mar 2007
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Yeah, I could probably add a "start listening" and "stop listening" command very easily.
You could also then change it to something more creative, like "captain on deck!" and "xo you have the con", for example. ![]() I'll work on this when I get a chance, and I will also investigate the left/right mouse button issue! |
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#263 |
Watch
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That sounds great.
And I heve to repeat that this speech tool adds a whole new dimmension to running SHIV. You've done a realy good job on it. I just had to train my speech software a little bit (probably since I'm not a native english speaker) and since then it has worked like a dream. Keep up you good work, and thanks a lot for you contribution.
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Tube4 Last edited by Tube4; 02-23-08 at 12:37 PM. |
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#264 |
Grey Wolf
![]() Join Date: Aug 2005
Posts: 930
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Minsc_tdp;
finally gave this a shot. In a word, excellent!! It really adds to the immersion. A couple of questions; 1. I can't seem to get my 10 torpedo tubes recognized. It's fine up to 'tube 6' but 7 to 10 won't work and I have to click on them. I always start my game with "I have 10 tubes" and "reset tubes". Am I missing something? 2. Is there a way to avoid having the cursor jump around in reaction to the voice command? If not, no biggie, it's just a small distraction. I've also got TrackIR and I'm just now wondering if I use that on 'mouse emulation' mode if I can move my 'view' using the TrackIR? Hmmmmm:hmm: Overall, SH4 Speech on top of the TM and RSRD mods has been the best addition to this game. I changed the direction commands to be "come left/right 10, 15, 20 degrees" as opposed to "heading...." and it is so cool to say "come left 10 degrees" and have the response come back "new course XXX degrees". I say "dive" and lo and behold, the sub dives. I say "make your depth 200 feet" and the diving officer responds with " new depth 199 feet" (I know the 199 is a quirk in the game but a very minor one in my book). SH4 Speech rocks ![]() |
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#265 |
XO
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I'll test the 10 tubes problem tonight. Didn't know there was any issue there. Nobody has ever reported it.
Make sure it actually hears you when you say "i have ten tubes" by trying that command before you enter the game a few times. This reminds me of another suggestion someone made - a simple audible feedback anytime a command is recognized and successfully processed. A very short, quick "blip" would be all that is necessary. Hopefully the game doesn't dominate the soundcard, I think I will add this tonight and make the MP3/WAV file interchangable of course so you can use anything you want. No clue about TrackIR, sorry ![]() |
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#266 |
XO
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Forgot to post here - 2.52 updated with "Pause Recognition" and "Resume Recognition" commands. I'm thinking that this, combined with Press To Talk Mode is pretty good, but a nice third option would be a key-based recognition toggler. Just tap once and it ignores, tap again and it starts listening.
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#267 |
Grey Wolf
![]() Join Date: Aug 2005
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One more thing.
I'm probably pushing my luck (and your patience
![]() I'm running at 1650 x 1090 resolution. Because the .csv files etc come defaulted to the smaller resolution, what are the tweaks I must do and in which files. I edited the voice_command.csv but am unsure about the other .csv files as I don't want to screw it up. Having said that, it seems to work pretty much flawlessly but I find the occasional command where I say a command and instead of executing that specific command my 'view' will pan and then point down (usually on the bridge). I'm sure these issues are pure ignorance on my part and are not problems with the mod itself. It's really added a new dimension to the game for me, thanks very much for your work, well done. ![]() ![]() BTW, the installation was a breeze. The only other download necessary was the actual MS SDK software. The SDK 'training' session, IMHO, is a must before using the mod. The other bonus is, if I forget to run the mod batch file to start it before starting SH4, no biggie, simply alt-tab out, start it then alt-tab back in. |
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#268 | |||||
XO
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You could try adding "start c:\games\sh4\sh4.exe" to your BAT file and it'll run it for you ![]() Minsc |
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#269 |
XO
![]() Join Date: Mar 2007
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What's a very quick way to start the game and get a boat with 10 tubes? I don't play much obviously
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#270 | |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
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