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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2 |
Eternal Patrol
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:rotfl:
Sorry, but sometimes I just can't help it. When SH3 was in the planning stages they let out that every mission would be scripted. After much howling and threats from us, the buyers, they changed it to a 'dynamic' campaign. What happened? People started complaining that the "patrol your grid" was boring. What, you might well ask, does that have to do with your complaint? Just this: when SH3 was released, everyone complained about "laser-guided depth charges" that never missed. People looked into it and finally, after much research and hard work, came up with a system that was much more historically accurate. Destroyers' sensors were modified so that when they actually reached the drop point their sonar couldn't hear you anymore, so they were dropping blind. Depth charge damage radius was lowered to historical levels, so a blast 50 meters away could no longer kill you (historical kill radius was about 8 meters). My question for you is this: what year are you playing in? It should be pretty easy up until 1943; after that, you'll be lucky to survive.
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“Never do anything you can't take back.” —Rocky Russo |
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