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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Hi
The watch officer wont go on deck unless you drag him there - hard coded issue that cannot be changed As far as GWX goes have a look at the home page http://gwx.mysite.orange.co.uk/ Tis a freeware expansion that adds so much A look through the manual will help |
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#2 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
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GWX converts SH3 into a totally greater sim. There's more of everything, but it is also more difficult than the stock version.
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#3 |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
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GWX to sum it up is everything SH3 COULD have been had the devs been given the time and budget by UBI to finish the sim.
I would say after playing SH3 vanilla for 7 patrols... go to GWX. You will appreciate the differences! |
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#4 |
Swabbie
![]() Join Date: Apr 2006
Posts: 12
Downloads: 0
Uploads: 0
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Aha! so he IS in the toilet! (dammit)
Thanks for that, at least I know its something I'll have to live with. Seems very odd though, for crew to go up and not him, the lynch-pin of spotting and giving orders. Oh well, a daft oversight in my humble opinin, but at least I know now. Thankyou Kindly. GWX oh a mod? Hmmm, I cant say as I find it very easy to play even at 25% realism, but that prob says far more about me than the game :-) Ill have a look at the list of features. Thankyou folks. By the way, I keep reading about a great sh3 "community manual", but cant seem to find a working link to it. Has it been sunk ? Bones. |
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#5 |
A-ganger
![]() Join Date: Jul 2007
Location: München
Posts: 71
Downloads: 3
Uploads: 0
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Yeah, the watch officer is a real pain. Whenever I surface, I go strait to the crew management screen, drag and hold the WO over his square on the bridge and drop him as soon as the watch crew shows up. Just for good measure, I'll ask him right away for any contacts.
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#6 |
Gunner
![]() Join Date: Feb 2007
Location: Right in the middle of it...
Posts: 94
Downloads: 0
Uploads: 0
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#1. The watch officer being lazy usually will not bother you as much as the sonarman that doesn't hear the DD right next to your boat or the flak gunner that just sits and watches the Hurricanes blast you to oblivion. A little more clicking work, thats it.
#2. The Grey Wolves eXpansion mod is a tweaked version of the game, aimed to be more challenging by giving you tougher opposition and supposedly more realistic behavior from the AI. The transition from stock game might be steep and you ll probably be overwhelmed by the changes, especially in the aggresiveness and ability of the AI to nail you. If you like adrenaline rush then you ll love it. If you decide that you don't agree with that level of difficulty as being realistic then you can pick the parts of GWX that you like installed and leave the rest, or you can put it aside all together. Your choice. You ll still be welcome here anyway... ![]() |
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#7 | ||
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#8 | ||
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
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#9 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Suffolk, Virginia
Posts: 1,027
Downloads: 0
Uploads: 0
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GWX 2.1...............
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#10 |
Eternal Patrol
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Wassa matta you? You no read da 'Mods Workshop' forums?
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“Never do anything you can't take back.” —Rocky Russo |
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#11 | |
Chief of the Boat
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