SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-13-08, 07:41 PM   #1
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
Whatever you guys do, if you can, PLEASE try to get rid of the multi-engine aircraft (Mavis, Betty, Emily, Q1W) that patrol together in pairs. They simply did not patrol this way.
__________________


ROW Sound Effects Contributor
RFB Team Leader
LukeFF is offline   Reply With Quote
Old 02-13-08, 08:41 PM   #2
CaptainHaplo
Silent Hunter
 
CaptainHaplo's Avatar
 
Join Date: Apr 2007
Posts: 4,404
Downloads: 29
Uploads: 0
Thanks Tater. We were hoping for a way to limit all the various planes - regardless of range - to one specific search radius. Not sure its possible. Thanks though!
__________________
Good Hunting!

Captain Haplo
CaptainHaplo is offline   Reply With Quote
Old 02-13-08, 08:43 PM   #3
AkbarGulag
Samurai Navy
 
Join Date: May 2007
Location: cfgdatsimZOMGddstgasns
Posts: 571
Downloads: 21
Uploads: 1
Default

So you know Tater, we decided that maximum ranges of aircraft as seen in things like Wiki-pedia are generally for an unloaded plane. It's a different story to load a plane full of bomb and charges then fly 2500km thus, planes with weapons will have less range than planes that search.

As far as the Zero fighter is concerned, I really don't think you would ever have seen this more than several hundred Kilometres for an airfield. And the game does not require fighter escorts for bombing historic land targets. I think a range of about 300-400km is ample for those. (even though it's range was far greater)

A lot of what you mentioned is between our teeth right now.

As to cloning the planes and bases, we wil not be using any of the traditional airbases and all planes used in our alpha tests are clones.

Your right about the airfields and placement also, it's pretty much going to have to be done by hand.

And Luke, I still don't know how the game decides these things should fly in pairs, for example. Even if I give a base, say, two sqaudrons with for example 20 planes each, it will still send individual planes. But if I assisgn 2 planes to a squadron, it may patrol with them both The only way around this would be to create a lot more airbases... We are going to have to find some balance here on what is actually able to be done and what will take far to long and be far to complicated.
__________________
"6 days into his patrol, the first enemy ship was spotted... a trawler...


...It was at this point, Captain AkbarGulag realised how green his crew was..."
AkbarGulag is offline   Reply With Quote
Old 02-13-08, 09:57 PM   #4
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

I never could find that file (whatever cause them to fly in 1 or 2s).

The only way I thought of was to only use "airstrike" planes (airfields and airgroups) that might be seen in pairs (the japanese flew in 3s, actually, not pairs).

So you'd only put planes with the ranges dropped a lot on the air bases. The maritime patrol planes could be added by hand.

One thing to remember as well is follow up attacks. Those could be in pairs.

So you make the H6Ks, H8Ks, and G4Ms fly search pattern waypoints. You then have airbases with those planes in them, and even long ranges---but you set the airstrike probability to near zero.

Then you set the % modifier based on being already detected to very high.

Now your waypoint flying planes do the detection, and the airgroups can followup.

tater
tater is offline   Reply With Quote
Old 02-13-08, 09:57 PM   #5
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

Yeah, I know, my PM box is full. It's just that all the stuff in there is USEFUL, lol.
tater is offline   Reply With Quote
Old 02-14-08, 01:25 AM   #6
AkbarGulag
Samurai Navy
 
Join Date: May 2007
Location: cfgdatsimZOMGddstgasns
Posts: 571
Downloads: 21
Uploads: 1
Default

Quote:
Originally Posted by tater
Yeah, I know, my PM box is full. It's just that all the stuff in there is USEFUL, lol.
Tell me about it... up to about 80 messages... but what to delete!

I think I get what your saying... thats what testing is for ^^

To start with we just used the H6K's to run searches. I also wanted to reduce the use of betty's by the time the americans roll up to guam etc.

Does anyone know how prolific float bases were during WWII?

Also, thanks for the starter notes you gave us Tater, some of the small slivers of information we got from you formed the backbone of this MOD

Goes to prove, it's not the volume of information that counts, its the accuracy of that information. Tater = GOLD
__________________
"6 days into his patrol, the first enemy ship was spotted... a trawler...


...It was at this point, Captain AkbarGulag realised how green his crew was..."
AkbarGulag is offline   Reply With Quote
Old 02-14-08, 07:59 AM   #7
DavyJonesFootlocker
The Old Man
 
Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
Uploads: 0
Default

Check here for some specs and ranges of Japanese planes.

http://www.aircraftaces.com/ww2-aircraft-japan.htm
__________________
"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura.
My Silent Hunter 5 mantra is this......"Torpedo missed, sir!"
A P-400 is a P-40 with a Zero after it.
A proud member of the Wikipedia Haters Club
DavyJonesFootlocker is offline   Reply With Quote
Old 02-24-08, 01:21 AM   #8
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

I couldn't find the link, but if you want I can upload my aircraft DC mod. It makes 2 DCs, one set to 25m depth, another to 45m (which were the RL settings). Planes with DCs then take them in pairs. If they have 2 DCs, they carry 1 25m, 1 45m, etc.
tater is offline   Reply With Quote
Old 02-14-08, 08:44 AM   #9
Digital_Trucker
Silent Hunter
 
Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
Default

Quote:
Originally Posted by AkbarGulag
Quote:
Originally Posted by tater
Yeah, I know, my PM box is full. It's just that all the stuff in there is USEFUL, lol.
Tell me about it... up to about 80 messages... but what to delete!
Why delete any of them? If you want to keep them, just check the box next to the one to keep, select the type of file on your computer that you want to store it in (in the selection box where you select delete) and click "go". Then you don't even have to be on the site to look through them.
__________________

RSM-GIEP-Killflags-LV Tribute-Playable Elco __Peace be with you, Dave.

Digital_Trucker is offline   Reply With Quote
Old 02-14-08, 08:58 AM   #10
AkbarGulag
Samurai Navy
 
Join Date: May 2007
Location: cfgdatsimZOMGddstgasns
Posts: 571
Downloads: 21
Uploads: 1
Default

Thanks for the resource Davy. And thanks for the tip Trucker ^^

Air MOD update. We have nailed something that has held us up for a lot of time. Moving now onto another aspect of the MOD.
__________________
"6 days into his patrol, the first enemy ship was spotted... a trawler...


...It was at this point, Captain AkbarGulag realised how green his crew was..."
AkbarGulag is offline   Reply With Quote
Old 02-14-08, 10:00 AM   #11
ReallyDedPoet
Canadian Wolf
 
ReallyDedPoet's Avatar
 
Join Date: Jul 2006
Location: Canada. The one and only, East Coast
Posts: 10,886
Downloads: 946
Uploads: 5


Default

Quote:
Originally Posted by Digital_Trucker
Why delete any of them? If you want to keep them, just check the box next to the one to keep, select the type of file on your computer that you want to store it in (in the selection box where you select delete) and click "go". Then you don't even have to be on the site to look through them.
Nice tip DT


RDP
__________________

Back in the Day



ReallyDedPoet is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:32 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.