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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#7 |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
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First let me say I havent played GWX since the inital release...and just loaded 2.0 up yesterday (home sick so need something to do between bouts of fever induced sleep)... WOW!
![]() I will say though, I think you should have left the "contact tails" as an option. As far as realism goes, if you get a visual contact on a ship you can pretty much tell which direction they are headed. If you get a radio contact you can bet est speed and direction of travel will be communicated. I almost feel bad giving anything that can be construed as a negative comment about GWX, as you guys have made an AWESOME mod... but I have to agree Penelope_Gray here... (well not the arsehole part :rotfl: :rotfl: ) |
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