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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
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the same thing happened with a polish dd with my s-boot, direct midships hit...stern underwater...still chugging along at 4 knots!!! ARRG! |
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#17 |
Captain
![]() Join Date: May 2005
Location: Memphis, Tn. U.S.A.
Posts: 548
Downloads: 21
Uploads: 0
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One hell of a good bilge pump.
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" Is He?..........Yeah..........Nothing Moving, But His Watch." |
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#18 |
Torpedoman
![]() Join Date: Jun 2004
Posts: 112
Downloads: 7
Uploads: 0
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That is weird. A ship in such state shouldn't last long.
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#19 | |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 275
Uploads: 51
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![]() I know... But believe me, not even potatoes in the galley to toss at it... Bernard ate them all!! :rotfl: CapZap
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#20 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
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I had a ship with its snout burried underwater. It kept going until destroyers from Gibraltar came to the rescue and drove me off.
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#21 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
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it's those damn hit points....we need a natural sinking mod like those pampered sh4 sailors!
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#22 |
Torpedoman
![]() Join Date: Apr 2006
Location: Coquitlam, BC Canada
Posts: 117
Downloads: 5
Uploads: 0
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I was at the end of one patrol where I had two torpedos left and came across a Large merchant I got into firing position and launched the first torpedo it was a dud. I launched the second and it impacted amidships followed the thing for 8 hrs real time until she came to a dead stop. Weather was bad so deck gun and flak guns were useless
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