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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Do you think the air layer needs a major overhaul? | |||
Yes |
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46 | 92.00% |
No |
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4 | 8.00% |
Voters: 50. You may not vote on this poll |
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Thread Tools | Display Modes |
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#9 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
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Nerf for air strike @ nite
Sailor man ![]() Join Date: Mar 2007 Location: Ohio, USA Posts: 46 ![]() Quote: Originally Posted by donut Originally Posted by Taurolas Ducimus you have a severe case of the condition known as "C.T.D" :rotfl: Long may it continue... even if it does contain the "Evil Ducimus Planes" hehehe I have spoke of this often,even had thought you Dicimus,had considered my request. Although having not gotten a response, I keep having an epiphany (your word) with this feature. Last patrol,agent insertion to the inland sea,North thru Kii sudio.coming back out 10 ten planes converged on my location at P/D at 2AM,pitch dark,no moon,& bombed ! All she wrote ![]() ![]() Donut... The Path that you seek is Data/Config/Air Strike. In the Air Strike CFG. file scroll down till you see Night Modifier=0.2. This is the setting for night air attacks. Change it to Night Modifier=0.0, then save.
IRL the Japanese had no night interdiction capability until the very last months of the war, and even at that it was not very good. Simply put you should never be attacked by an IJN or IJAAC aircraft at night while at sea. __________________ " And the sea shall grant each man new hope, as sleep brings dreams of home." Christopher Columbus |
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