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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#286 | |
Ocean Warrior
![]() Join Date: Sep 2002
Location: High Wycombe, Bucks, UK
Posts: 2,811
Downloads: 9
Uploads: 0
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![]() Quote:
It's a bit like the American Express card. You know, "don't leave home without it." ![]()
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"In a Christian context, sexuality is traditionally seen as a consequence of the Fall, but for Muslims, it is an anticipation of paradise. So I can say, I think, that I was validly converted to Islam by a teenage French Jewish nudist." Sheikh Abdul-Hakim Murad (Timothy Winter) |
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#287 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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You can reduce the likelihood though if you want - checkout the below block in SH3 Options.cfg: Code:
;---------------------------------------------------------------------------------- [CREW SETUP] ;THIS BLOCK CAN BE DELETED IF UNWANTED ;When "Select to randomise crewmen details" option is selected, determines the ;percentage likelyhood of a crewman having previous experience. Usage: ;<YEAR>=<percentage between 0 and 100, ie 40 = 40% chance that crewman will be experienced> ;EKIIChance=<percentage between 0 and 100, ie 20 = 20% chance that crewman will have EKII> ;MaxPatrols=<maximum number of patrols crewmen have undertaken. Applies to all years> ;Set all values to 0 to disable feature 1939=25 <- change to 0 or a much lower figure 1940=30 1941=40 1942=40 1943=40 1944=35 1945=25 EKIIChance=15 MaxPatrols=6 |
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#288 | |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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Irish1958 ![]() |
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#289 | ||
Stinking drunk in Trinidad
![]() Join Date: Jul 2002
Location: AU in the USA
Posts: 349
Downloads: 5
Uploads: 0
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An AU writer marooned in the USA. The American Pioneer story continues @ www.grantmadden.com Latest publication: Chicken Soup for the Soul Angels and Miracles |
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#290 |
Eternal Patrol
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It only kicks in after the first patrol.
They don't tell ya where it is until you've proven yourself. "Shh, it's a secret." Jerks.
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“Never do anything you can't take back.” —Rocky Russo |
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#291 |
Stinking drunk in Trinidad
![]() Join Date: Jul 2002
Location: AU in the USA
Posts: 349
Downloads: 5
Uploads: 0
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...and apparently I didn;t prove myself in the first patrol.
Can someone send a wench around to escort me to the Nightclub please. Apparently, I am unable to find it on my own.
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An AU writer marooned in the USA. The American Pioneer story continues @ www.grantmadden.com Latest publication: Chicken Soup for the Soul Angels and Miracles |
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#292 |
Eternal Patrol
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Okay, here's what'cha do:
1) Fire up SH3 Commander 2) There's nothing there. It's waiting for you to start a new career or load a saved one. Click on one of your saved careers 3) You'll now see your kaleun's picture and status stuff. At the bottom is 'Actions', and a blue 'Click for available actions'. Click on that. 4) Options will be displayed: 'Update your personnel file', 'Manage your crew', 'Go to nightclub', 'Delete this career'. You know what to do next. ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#293 |
Stinking drunk in Trinidad
![]() Join Date: Jul 2002
Location: AU in the USA
Posts: 349
Downloads: 5
Uploads: 0
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![]() ![]() I was looking for it "from the dockyard." I didn't realise I'd have to leave the shipyard. ![]() Thank your wench for me. ![]()
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An AU writer marooned in the USA. The American Pioneer story continues @ www.grantmadden.com Latest publication: Chicken Soup for the Soul Angels and Miracles |
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#294 |
Planesman
![]() Join Date: May 2005
Location: Below . . .
Posts: 186
Downloads: 4
Uploads: 0
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Been using SH3 Commander since inception, still lovin it.
![]() Thanks for the hard work!
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"You can either watch things happen, make things happen, or wonder what the heck happened." Capt. Phil Harris ![]() GWX 2.1 - SH3 Commander 3.2 - OLC Ubermod 2.4.2 - DiD |
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#295 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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Sorry, if this was discussed or explained before:
I started a campaign isung English language text, then switched to German when on patrol and noticed that all the record for this patrol was gone in SH3 Commander log (Personnell File). Before the patrol ended (I usually play a patrol for several days) I switched back to English and now the record lacks one ship (still says 7 were sunk, but only six named with dates in the log - looks like I tried to cheat editing files and failed :rotfl ![]()
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#296 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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To maintain optimum performance SH3Cmdr assumes that once you select a language, you will keep that language. Indeed, over 90% of players would do this. Thus it uses text from the currently selected *_menu.txt file to match to the contents of your existing log files (for various necessary reasons). If some log files are written in a different language, then the ship and plane entries will not appear in your Personnel File as there'll be no matches found; for all SH3Cmdr knows you could have installed a Swahili language pack and since deleted it - and it ain't going searchin' for it! |
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#297 |
Engineer
![]() Join Date: Mar 2007
Location: Midlands, UK
Posts: 210
Downloads: 17
Uploads: 0
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JScones, a question on the "randomise number of days spent in base" option, if I may!
![]() I'm a bit of a slow player, so I've only recently completed my first GWX2 patrol, 29 days through September 1939 in a Type VIIb. So I docked on 29th. After exiting and restarting, I upgraded the hydrophones (took 1 day, maybe 2) then launched my second patrol. This began on October 4th, a mere 5 days after I arrived in port! From what I've read (not a vast amount) this isn't very common or realistic - much time was needed to load the boat with food, fuel and munitions, for maintenance and repairs, and not forgetting the essential shore leave for the crew - so I'm just wondering how the randomisation feature works for the days spent in base? I don't want to always be in base a fixed number of days (not very immersive), but I don't want to be back out to sea within a week of returning either, because it will take me forever to reach 1940 at the speed I complete my patrols :rotfl: Is there no minimum value on the randomisation, or is it as low as 3-4 days? Maybe in special circumstances crews were sent out this quickly in reality, perhaps especially early war when there were so few boats available, but just wondering what I should expect with this setting in future. If it's going to vary too wildly, I might enter numbers manually myself, picked from my head between 20 and 40 days or so. I've read the manual top to bottom, but can't find more details on this. Another comical 'side-effect' of this - I went to the effort of reading the messages_en.txt file before my patrol (I use the expanded one from danurve also), to check all the important news from BdU that I was sure to miss on the radio through October whilst in port, but as it happened I wasn't in port for long enough to miss any! ![]() Many thanks for all your efforts with SH3 Commander, JScones! ![]() |
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#298 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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The default settings used by SH3Cmdr are: During 1939 between 5 and 30 days During 1940 between 5 and 45 days During 1941 between 10 and 50 days During 1942 between 15 and 55 days During 1943 between 20 and 60 days During 1944 between 25 and 65 days During 1945 between 25 and 65 days Quick turnarounds early in the war were not that uncommon, especially for the Type II boats. However, as with nearly every setting used by SH3Cmdr, you can change them to suit your interpretation of "realistic" or gameplay style (another aim of SH3Cmdr). To do this, open ..\SH3 Commander\Cfg\SH3 options.cfg and look for the below lines: Code:
[RNDDAYSINBASE] ;TURN FEATURE ON/OFF FROM WITHIN SH3 COMMANDER ;"Randomise number of days spent in base" option ;YEAR=<MinDaysInBase>|<MaxDaysInBase> 1939=5|30 1940=5|45 1941=10|50 1942=15|55 1943=20|60 1944=25|65 1945=25|65 ![]() |
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#299 |
Engineer
![]() Join Date: Mar 2007
Location: Midlands, UK
Posts: 210
Downloads: 17
Uploads: 0
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Many thanks for the reply
![]() I know SH3 Commander is built around good research with the intentions of bringing realistic features, but due to my small number of completed patrols I don't have a vast amount of experience with it, even after a lot of time actually playing SH3 over the years! I certainly wasn't trying to pick fault. The 5 day turnaround surprised me from the accounts I've seen in the handful of books I've read (so far). I wasn't sure if it was a glitch or if the turnarounds could actually be that short. Very interesting information about the number of days spent in base over the years of the war. I certainly won't change the settings - I trust the entries you have already! I don't have my own interpretation of 'realistic', since I am sure that more time was spent researching SH3 Commander than I have spent reading books ![]() I did look in the randomisation .cfg file, but didn't think to check the SH3 options.cfg. Thanks again for taking the time to reply ![]() ![]() And as before, I really appreciate the time you've invested in SH3 Commander. It's fantastic ![]() |
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#300 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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Being randomised, you have a 1 in 26 chance of being in base for 5 days, so it shouldn't occur too often. Having said that though... Also note that the days in base value is the greater of the SH3Cmdr calculated days or the days taken to repair any damage. In other words, if the calculated DiB value was 5, but the days taken to repair damage was 10, then the DiB would be 10. |
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