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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Officer
![]() Join Date: Jul 2006
Location: Hull
Posts: 239
Downloads: 170
Uploads: 0
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Like music only more painful http://profile.myspace.com/index.cfm...ndID=108090746 |
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#2 |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
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It's only the hardware that held me back for almost a year. SHIV did simply run like **** on my system, and he graphics OOB looked pretty crappy when compared to SHIII. Hell at that time AA wasnt even enabled.
Looking at all those great screenshots now and with a really fast computer in the planning stage, it's probably time to give the game a second chance. How does the AI fare? Is the game difficult enough? What about the weather? Does it make more sense than in SHIII (i.e. not a thunderstorm after 2 days on every patrol).
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#3 | |
Lucky Jack
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Weather is great and you can watch it change if you want. No more 3 months of rain and fog. It is quite dynamic. Download ROW and sha'zam beautiful screenshots. ![]()
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#4 |
Navy Seal
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![]() One down, three to go. You can see the TDC setup. The water is warmer than it was before. Make the move! Errr.... sorry, forgot you said no flames!:rotfl:
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#5 |
Ace of the Deep
![]() Join Date: Jul 2002
Posts: 1,134
Downloads: 93
Uploads: 0
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I just got bitten by the "save/reload" bug. Pretty irritating knowing how easy this is to program right!
http://www.subsim.com/radioroom/showthread.php?t=129875
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War games, not wars! --- Only a small few profit from war (that should not stand)! |
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#6 |
Lucky Jack
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What flames????
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#7 |
Lucky Jack
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I'm going to flame you again
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#8 | |
Navy Seal
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You agree with me that save/reload bugs are compeletely inexcusable! That's a first. But since it was the final straw that pushed me into SH4, I'm grateful. SH4 has never let me down.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#9 | |
Navy Seal
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You agree with me that save/reload bugs are compeletely inexcusable! That's a first. (I got mostly snide "of course you can't save the game when..." comments when I posted in the SH3 forum) But since it was the final straw that pushed me into SH4, I'm grateful. SH4 has never let me down. I consider SH3 broken in spite of all its patches, none of which has touched that fatal problem.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#10 |
Undetectable
![]() Join Date: Sep 1999
Location: Colorado
Posts: 1,221
Downloads: 132
Uploads: 0
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@Markshot
As stated, yes sh4 has working thermals. SH3 with GWX is a great game. SH4 out of box patched to 1.4 is a very good game. Some, however, just prefer the theatre of the Atlantic. Much of this is just choice or preference. SH4 modded with the current mods is a beauty. Bigger boats, longer patrols, bigger torpedo loadouts than a uboat, a new, very well made American TDC to learn if you play manual TDC. Adequate enemy AI in stock, Very challenging when modded. (TM supermod is highly recommended for an experienced captain like you) I like subsims. I cannot imagine someone who likes subsims not giving SH4 a test run. You can always uninstall it but I'll bet a dollar against a doughnut that you won't. |
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