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Old 01-11-08, 10:53 AM   #1
MarkShot
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Default Crew/compartment performance question?

Unlike earlier subsims, SH3 models the crew and performance based individual areas as opposed to a simple: novice/veteran/elite.

When in SH3, when a compartment has a full green bar is that the best peformance you can get or can you still get improved performance by putting crew members with the appropriate qualification badges in the compartment?

Also, is there a detailed list of how each compartments behaviors are impacted by crew performance?

Finally, is there a way to save a crew for future use? Suppose I am personally not into the crew management aspect of the game (I already know how to use SH3 Cmdr to turn off fatigue) ... is there some way when I start a new career to easily begin with an experienced crew without having to hand edit the crew in SH3 Cmdr?

I there a crew record which can be saved copied back into a new career to bring my groomed crew back to life?

Also, if I upgrade ships in SH3, do I start again with a novice crew?

Thanks.
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Old 01-11-08, 11:36 AM   #2
TomcatMVD
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Quote:
Originally Posted by MarkShot
Also, if I upgrade ships in SH3, do I start again with a novice crew?
Thanks.
No way! You just need to add some greens to meet the required crew
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Old 01-11-08, 12:38 PM   #3
Julius Caesar
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Quote:
Originally Posted by MarkShot
Also, is there a detailed list of how each compartments behaviors are impacted by crew performance?
Yeah. For example engines; is it like:
a) green line is long enough (about 1/3 or more) -engines work
b) green line is not long enough-engines stop working

or is there some benefit if green line is more than minimum 1/3 :hmm:

I know torps are reloaded faster if line is longer...
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Old 01-11-08, 12:41 PM   #4
Jimbuna
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Quote:
Originally Posted by Julius Caesar
Quote:
Originally Posted by MarkShot
Also, is there a detailed list of how each compartments behaviors are impacted by crew performance?
Yeah. For example engines; is it like:
a) green line is long enough (about 1/3 or more) -engines work
b) green line is not long enough-engines stop working

or is there some benefit if green line is more than minimum 1/3 :hmm:

I know torps are reloaded faster if line is longer...
The more it is over 1/3 the quicker you will load your eels and in engine compartment, the longer the engine will operate before stopping.
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Old 01-11-08, 12:48 PM   #5
Brag
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When green line is full, that's your max efficiency. Adding more people won't help.

When upgrading boats, you keep your crew

As far as I know, if you start a new career there is no way of keeping experienced crew.

In new career, I take boat for 3 harbour tours before going on combat patrol. That improves crew performance and lets me pick up 3 specialities.

good hunting!
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Old 01-11-08, 12:50 PM   #6
MarkShot
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Brag,

Yeh, I saw that in the guide from your site.

Anyone know how to carry a crew forward from one career to the next?

Thanks.
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Old 01-11-08, 01:57 PM   #7
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You could try going into your career saves and copy and paste your Crew_Career CFG file into your other career :hmm:
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Old 01-13-08, 06:56 PM   #8
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Quote:
Originally Posted by jimbuna
and in engine compartment, the longer the engine will operate before stopping.
What do you mean by this? Quicker response to your orders? It's not like the engine can break down because of lack of maintenance in this game.
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Old 01-14-08, 05:34 AM   #9
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Quote:
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Quote:
Originally Posted by jimbuna
and in engine compartment, the longer the engine will operate before stopping.
What do you mean by this? Quicker response to your orders? It's not like the engine can break down because of lack of maintenance in this game.
If you have the fatigue option turned on, the green bar will diminish/decrease over time till it eventually reaches the level where the engines stop. You will then need to put fresh crew in the compartment before it will start again.
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Old 01-14-08, 09:51 PM   #10
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Ok, so without fatigue there is no difference at all. My 3 machinists all have the german cross, they fill the bar and never tire but I guess 2 of them would give the same result then.
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