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Old 01-08-08, 12:17 PM   #11
WernerSobe
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Join Date: Jul 2006
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Quote:
Originally Posted by fireship4
there was another mod which included the fact that (at least early war) torpedos set on contact would not go off unless they hit at a glancing angle. Something about the trigger mechanism being crushed maybe. If i remember you could avoid this by setting them to slow. Will 4.0 have this?

Secondly, do the torps do more damage to the keel the nearer to it they explode?
1. no its not possible. the pistols and torpedo speed are defined in different files and there is no connection between both.

2. no. You either hit the keel or you dont. The keel zone is not "inside" the ship it is a virtual zone that is under the ship. You can only hit the keelzone when the torpedo literely explodes under the ship. If it does, it will always be critical.
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