SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 01-05-08, 12:06 PM   #20
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by codmander
...down 200 meters or so the tanks are filled with water and should have to be blown to rise thoughts?:hmm:
When you perform a crash (emergency) dive the tanks are full, and must be partially blown to achieve neutral bouyancy. In a normal dive, and when operating submerged, the tanks are only half (or so) full. Rising and sinking are controlled with the dive planes; this includes surfacing. Either when surfacing or shortly after the tanks are emptied, giving positive bouyancy. If done just before surfacing, this does require compressed air. If done after breaking surface, engine-powered blowers are used.
http://www.maritime.org/fleetsub/chap18.htm#18C

When the torpedoes are fired, some compressed air is used, but compensating for the lost weight of the torpedoes requires taking on water, not expelling it. Here is the straight dope:
http://www.maritime.org/fleetsub/chap19.htm#19A
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:11 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.