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Old 01-02-08, 07:33 AM   #11
399nkov
Bosun
 
Join Date: Dec 2007
Location: Manvel Texas
Posts: 62
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Quote:
Originally Posted by WernerSobe
The reason why you feel like there are more deep runners is that the detonation range for magnetic pistols is realy small. Its only about 5 feet. Before the patch you were not trying to hit the keel so you couldnt see when the torpedoe was one or two feet below the set depth. But the chance for the deep runners remained they didnt changed it.

In NSM 4.0 however you will have much greater detonation range. You will set your torpedoes 10-15 feet below registered draft. A failure of one or two feet will not be noticable. Therefor the failure range must also be increased.
Thanks Werner for you input. Looking forward to NSM 4.0 and will most likely switch from lite version to classic, which I haven't tried yet.
3.3 ain't bad, I just viewed a beautiful Takao roll over and dive. To be sure of a hit I fired four torps at 10ft setting, contact, 2hit, 2 missed, she went down in 10 minutes in a blaze of glory.
I love this mod.
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