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Old 12-21-07, 05:30 PM   #46
Samwolf
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Quote:
Originally Posted by Lopo
Quote:
Originally Posted by Lopo
Thanks
Quote:
Originally Posted by Samwolf
Anyone who is having this graphics problem and is willing to try a test, I have a 16km mod that uses different envcolors and skycolors files.

Use JSGME to enable it after the GWX 16KM mod and let us know if it fixes your problem. I used it to fix a graphic problem I was having with my Nvidea 7800GS. Be aware that this mod will also lighten up your night sky.

It's about a 1000KB zip file and JSGME ready, if interested let me know and I can either e-mail it to you or put it on filefront.
Yes, please I'm very interested by your solution and I'm ready to try a test.
I have a Pentium IV with a GeForce 8800 GT with 2 Mb RAM, I'm running 1280x1024 75 Hertz...
Thanks
Sorry...
I still have the same problems... have removed 16km mod.

It was worth a shot, appears to be a difference between the 7 and 8 series cards.
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Old 12-21-07, 05:30 PM   #47
Marko_Ramius
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I agree with "vertical synchro" on, is better, and even with my CRT monitor. Who really needs more than 75/85 Fps in game ?


About black Artefacts in sky and mod spoken by Samwolf, i said in another post :

" I'm trying the mod you spoke above, Samwolf. And for the moment, this is so far so good, for the brighter nights !! Thanks.

I don't see real things different with these files except the brighter night, so it's great.

Unfortunately, this doesn't cure the black artifacts seen in sky for the 8800 cards. I still have them. This thing is really a mistery. "



I remember have tried 8Km GWX, and stil have those strange artefacts. But in a very, very low amount, but still there ..

It seems there is no such artefacts in looking in periscope, or UZO :hmm:. Strange !

And i say again, with my ati rig, no such artefacts :hmm:
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Old 12-21-07, 05:47 PM   #48
Lopo
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Quote:
Originally Posted by Samwolf
Quote:
Originally Posted by Lopo
Quote:
Originally Posted by Lopo
Thanks
Quote:
Originally Posted by Samwolf
Anyone who is having this graphics problem and is willing to try a test, I have a 16km mod that uses different envcolors and skycolors files.

Use JSGME to enable it after the GWX 16KM mod and let us know if it fixes your problem. I used it to fix a graphic problem I was having with my Nvidea 7800GS. Be aware that this mod will also lighten up your night sky.

It's about a 1000KB zip file and JSGME ready, if interested let me know and I can either e-mail it to you or put it on filefront.
Yes, please I'm very interested by your solution and I'm ready to try a test.
I have a Pentium IV with a GeForce 8800 GT with 2 Mb RAM, I'm running 1280x1024 75 Hertz...
Thanks
Sorry...
I still have the same problems... have removed 16km mod.
It was worth a shot, appears to be a difference between the 7 and 8 series cards.
Yes, I believe too... I haven't these artifacts with my last 7 series card.
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Old 12-23-07, 12:59 PM   #49
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Reporting back:

Samwolf's solution did not work in my case. (Although I certainly appreciate the attempt.)

The black triangles are about 2-3 times larger in size with the 16k mod (in my case.)

I am going to stick with the 8k version and just put up with it. My initial sense is that the video synchronization does reduce the flickering somewhat - and it doesn't perceptibly slow my system.

One thing someone mentioned that puzzles me -- why should this flaw in the skyline occur with the "naked eye" and not when using any of the ocular enhancements?
Anyone?
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Old 12-23-07, 04:11 PM   #50
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I think I got the solution.
By opening scene.dat with the MiniTweaker, the last value is Horizon = 2000. I increased it to 3000 and this got rid of the artifacts, at least in my case.
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Old 12-23-07, 07:27 PM   #51
Panama_Red
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I had the black flashes on my new ATI 3870 cards using drivers 7.11. When I upgraded to drivers 7.12, it all went away (and this is using both the GWX's and my own 16km mods). With my mod, you can actually see up to 17km before the ships disappear.
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Old 12-23-07, 07:37 PM   #52
Kpt. Lehmann
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Quote:
Originally Posted by Panama Red
I had the black flashes on my new ATI 3870 cards using drivers 7.11. When I upgraded to drivers 7.12, it all went away (and this is using both the GWX's and my own 16km mods). With my mod, you can actually see up to 17km before the ships disappear.
Where is your mod located?
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Old 12-23-07, 08:26 PM   #53
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@dcb

I do not see that entry in Mini tweaker.
Could you post a screen shot?
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Old 12-23-07, 10:56 PM   #54
dcb
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Quote:
Originally Posted by privateer
@dcb

I do not see that entry in Mini tweaker.
Could you post a screen shot?
I really don't know how to post screenshots here. I can send one on your e-mail address, if provided. I can also send you the scene.dat.txt file I used for the minitweaker.

Meanwhile, check this thread, post no. 29 by Reece. This explains that the Horizon variable sets the distance at which the game renders the horizon. With Horizon = 3000, the horizon line puts the black artefacts at 24 kms in theory, but too far for the game to render them actually, so this is why we cannot see them any more.

http://www.subsim.com/radioroom/show...t=horizon+2000
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Old 12-23-07, 11:05 PM   #55
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PM sent.
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Old 12-24-07, 12:05 AM   #56
dcb
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Quote:
Originally Posted by privateer
PM sent.
And answered.
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Old 12-24-07, 12:45 AM   #57
Madox58
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Got it all thanks.

I see now why I was a bit confussed.
It's in the EnvData chunk and is actually one of the Camera settings.
I'll adjust several of my installs and see if I can varify your fix.

Again, Thanks!!



Oh, and are you using the 16k mod?
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Old 12-24-07, 01:03 AM   #58
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I'd say that's a close start!
16k mod hammers my system but I got no black thingys.
using the stock 8k I adjusted from 1000 to 2000 and they were gone,
but there were side effects.
Try adjusting from 2000 up in smaller scales.
Say from 2000 to 2100 and so forth.
A 1/3 rd jump is quit a bit!!
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Old 12-24-07, 01:52 AM   #59
dcb
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Quote:
Originally Posted by privateer
I'd say that's a close start!
16k mod hammers my system but I got no black thingys.
using the stock 8k I adjusted from 1000 to 2000 and they were gone,
but there were side effects.
Try adjusting from 2000 up in smaller scales.
Say from 2000 to 2100 and so forth.
A 1/3 rd jump is quit a bit!!

Yes, I'm using the 16 km mod and this solved the problem without giving me any side-effect even with Horizon = 3000. But I have a pretty strong system, able to cope even with the skydome at 24 kms (no bragging here, just a fact).
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Old 12-24-07, 09:20 AM   #60
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I do not find a variable Horizon in the scene.dat.txt. So i seem to have a different version. Can somebody PM me the correct tweak-file?
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