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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Jul 2007
Location: The details of my life are quite inconsequential
Posts: 1,049
Downloads: 4
Uploads: 0
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I always do manual targeting. Sure wish I could get 3 ships
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If your target has a 30 degree AOB, the range from his base course line equals the current range divided by 2. |
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#2 |
Canadian Wolf
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Nice work Reece
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#3 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,764
Downloads: 171
Uploads: 0
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Thanks guys, it's taken awhile but I'm getting the hang of it, I noticed that if I get too close (within 400yards) it is almost impossable to get a firing solution, I was doing my nana wondering why all my changes to the Attack Data Tool just would not give me a solution shown on the attack map, but as soon as I got some distance everything started to work ok! In SH3 this is totally different as you can change the gyro angle etc and see the results on the attack map, very easy!
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Sub captains go down with their ship! Last edited by Reece; 12-21-07 at 08:27 PM. |
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#4 | |
Canadian Wolf
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unreleased mod ![]() ![]() RDP |
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#5 |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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Congrats Reece!
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![]() ![]() ![]() Let the Beast inside you free! |
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#6 |
XO
![]() Join Date: Mar 2007
Posts: 420
Downloads: 5
Uploads: 0
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Manually targeting and destroying targets is the most satisfying thing you can do with this sim.
![]() Congrats Reece!
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----------------- Snuffy! |
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#7 |
Navy Seal
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Great job and I love the Hamilton stop watch.
![]() Congratulations, you are now a qualified graduate of the WernerSobe Advanced School of Submarine Attack Tactics. ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#8 | |
Ace of the Deep
![]() Join Date: Jul 2006
Location: Cologne, Germany
Posts: 1,227
Downloads: 8
Uploads: 0
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