SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-14-07, 06:44 AM   #1
Woof1701
Commodore
 
Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
Posts: 633
Downloads: 9
Uploads: 0
Default GWX2: Question on AI subs

Hi GWX team

There's a question that's been bugging me ever since I first got my hands on the GWX2 manual. It says in there that all AI subs will only stay on the surface and will not be able to use their deck guns. Now if I remember correctly, in GWX 1.03 the subs were scripted to either run surfaced OR submerged, while the surfaced boats attacked ships with the deck guns but the submerged boats being more or less helpless.

In GWX 1.03 I used Sergbutos AI sub mod with virtual torpedoes in order to get some wolfpack feeling, but if now all the subs run on the surface
and cannot even use the deck guns they will be slaughtered immediately by the escorts near the convoy. right?
Woof1701 is offline   Reply With Quote
Old 12-14-07, 07:26 AM   #2
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,561
Downloads: 63
Uploads: 13


Default

I don't have the manual in front of me (currently at work), but AI surface subs should and can use their deck guns
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is online   Reply With Quote
Old 12-14-07, 07:55 AM   #3
Mush Martin
Eternal Patrol
 
Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
Default

Quote:
Originally Posted by jimbuna
(currently at work)
__________________
RIP Mush



Tutorial
Mush Martin is offline   Reply With Quote
Old 12-14-07, 08:44 AM   #4
Koondawg
Grey Wolf
 
Join Date: Sep 2006
Location: Pasadena, Ca
Posts: 852
Downloads: 0
Uploads: 0
Default

Quote:
I don't have the manual in front of me
AND HERE I THOUGHT Jimbo you were a walking manual...gosh :rotfl:
Koondawg is offline   Reply With Quote
Old 12-14-07, 09:31 AM   #5
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,561
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by Koondawg
Quote:
I don't have the manual in front of me
AND HERE I THOUGHT Jimbo you were a walking manual...gosh :rotfl:
You can view the online manual via the link below my sig
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is online   Reply With Quote
Old 12-14-07, 10:05 AM   #6
Woof1701
Commodore
 
Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
Posts: 633
Downloads: 9
Uploads: 0
Default

Quote:
Originally Posted by jimbuna
Quote:
Originally Posted by Koondawg
Quote:
I don't have the manual in front of me
AND HERE I THOUGHT Jimbo you were a walking manual...gosh :rotfl:
You can view the online manual via the link below my sig
To quote the manual: "The Type VIIC U-boat resides only on the surface; it
can fire neither its torpedoes nor its deck gun due to stock Silent Hunter III limitations, but it can fire its antiaircraft guns; these will increase as the war goes on."

So this is wrong? Ok. Then what about the submerged boats with the scripted wolfpacks? Not there either, or am I mixing something up here?

BTW: I'm not sure how to interpret that sentence:
"The T-class submarine will appear on patrol in surface configuration anywhere in GWX."
Woof1701 is offline   Reply With Quote
Old 12-14-07, 12:55 PM   #7
U49
Grey Wolf
 
Join Date: Nov 2006
Location: D/Niedersachsen
Posts: 777
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Woof1701
Quote:
Originally Posted by jimbuna
Quote:
Originally Posted by Koondawg
Quote:
I don't have the manual in front of me
AND HERE I THOUGHT Jimbo you were a walking manual...gosh :rotfl:
You can view the online manual via the link below my sig
To quote the manual: "The Type VIIC U-boat resides only on the surface; it
can fire neither its torpedoes nor its deck gun due to stock Silent Hunter III limitations, but it can fire its antiaircraft guns; these will increase as the war goes on."

So this is wrong? Ok. Then what about the submerged boats with the scripted wolfpacks? Not there either, or am I mixing something up here?

BTW: I'm not sure how to interpret that sentence:
"The T-class submarine will appear on patrol in surface configuration anywhere in GWX."
Choices
a) Update the manual ??
b) Update GWX ??
c) any good reason for a possible downgrade .....

I still need to go home tomorrow to start my weekend and to find out that stuff myself for sure
__________________
SH3 battle capability upgrades: GWX2.0, JSGME2.0, SH3Commander 2.7, SH3Gen 0.8.2, TorpDamageMod 2.0, OLC GUI 1.1.5
Awaiting combat readiness for GWX2.0: SH4 effetcs for SH3, SH3Weather 1.5
Following development of: www.subwolves.com
Realism: 90%
U49 is offline   Reply With Quote
Old 12-14-07, 01:02 PM   #8
Laffertytig
Grey Wolf
 
Join Date: Feb 2003
Posts: 757
Downloads: 110
Uploads: 0
Default

i thought the way GWX had implemented wolfpacks was that ships would be scripted to explode to create the illusion that AI subs were attackin the convoy, dd's would then goto investigate or do i have that wrong?
Laffertytig is offline   Reply With Quote
Old 12-14-07, 02:38 PM   #9
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,994
Downloads: 124
Uploads: 0


Default

Y'all stop panickin'!

Soon as I can get free enough to do a full write-up on how and why the AI subs in GWX 2.0 are the way that they are... I/we will.

For now, all I can say is that they are functioning in GWX the way that we intended. Will clarify any/all AI sub matters as soon as I can okay guys?

Sheesh!!!... You guys are tough customers.

PS: Laffertytig, we did not script ships to 'explode.' I don't even think that is possible to do, mate.
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote
Old 12-14-07, 02:45 PM   #10
JU_88
Silent Hunter
 
Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
Default

Quote:
Originally Posted by Laffertytig
i thought the way GWX had implemented wolfpacks was that ships would be scripted to explode to create the illusion that AI subs were attackin the convoy, dd's would then goto investigate or do i have that wrong?
As the Kpt said - it doesnt happen, Serges virtual torpedo mod would be a damn sight better than that anyway, not sure if its compatible though.... anyone tried it? :hmm:
JU_88 is offline   Reply With Quote
Old 12-14-07, 02:55 PM   #11
Wolfehunter
Crusty Capt.
 
Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
Default

Quote:
Originally Posted by Kpt. Lehmann
Sheesh!!!... You guys are tough customers.
Wait till the public release day.!!! Better get some tumbs or pepto.
__________________
Wolfehunter is offline   Reply With Quote
Old 12-14-07, 02:57 PM   #12
JU_88
Silent Hunter
 
Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
Default

Quote:
Originally Posted by Wolfehunter
Quote:
Originally Posted by Kpt. Lehmann
Sheesh!!!... You guys are tough customers.
Wait till the public release day.!!! Better get some tumbs or pepto.
On the public release day we are all going to run away and hide under the bed:rotfl:
JU_88 is offline   Reply With Quote
Old 12-14-07, 04:07 PM   #13
mikaelanderlund
Captain
 
Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
Uploads: 0
Default

Quote:
Originally Posted by JU_88
Quote:
Originally Posted by Laffertytig
i thought the way GWX had implemented wolfpacks was that ships would be scripted to explode to create the illusion that AI subs were attackin the convoy, dd's would then goto investigate or do i have that wrong?
As the Kpt said - it doesnt happen, Serges virtual torpedo mod would be a damn sight better than that anyway, not sure if its compatible though.... anyone tried it? :hmm:
Yes it is but You need to script-in the sub VIIA from the Sergbuto's wolfpack mod to have it in the campaign and you need shells.dat, .sim, .zon in Sergbutos Library mod 2.0. It is a very cool mod with real exploding torpedos
mikaelanderlund is offline   Reply With Quote
Old 12-14-07, 04:40 PM   #14
Nerazzurri
Sonar Guy
 
Join Date: Nov 2007
Location: Scotland
Posts: 392
Downloads: 47
Uploads: 0
Default

Quote:
Originally Posted by JU_88
Quote:
Originally Posted by Wolfehunter
Quote:
Originally Posted by Kpt. Lehmann
Sheesh!!!... You guys are tough customers.
Wait till the public release day.!!! Better get some tumbs or pepto.
On the public release day we are all going to run away and hide under the bed:rotfl:
LOL You could still be found by there by diving and using the hydrophones!!
__________________
GWX v3.0 Gold, Commander v3.2.
WINDOWS 10, G3258 @ 3.8Ghz, 8GB RAM, GTX 960 2Gb.
Nerazzurri is offline   Reply With Quote
Old 12-14-07, 05:04 PM   #15
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,994
Downloads: 124
Uploads: 0


Default

Quote:
Originally Posted by mikaelanderlund
...with real exploding torpedos
That is incorrect mate. Sergbuto's mod uses an invisible cannon shell to simulate a torpedo.
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:41 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.