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GWX2: Question on AI subs
Hi GWX team
There's a question that's been bugging me ever since I first got my hands on the GWX2 manual. It says in there that all AI subs will only stay on the surface and will not be able to use their deck guns. Now if I remember correctly, in GWX 1.03 the subs were scripted to either run surfaced OR submerged, while the surfaced boats attacked ships with the deck guns but the submerged boats being more or less helpless. In GWX 1.03 I used Sergbutos AI sub mod with virtual torpedoes in order to get some wolfpack feeling, but if now all the subs run on the surface and cannot even use the deck guns they will be slaughtered immediately by the escorts near the convoy. right? |
I don't have the manual in front of me (currently at work), but AI surface subs should and can use their deck guns :arrgh!:
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can fire neither its torpedoes nor its deck gun due to stock Silent Hunter III limitations, but it can fire its antiaircraft guns; these will increase as the war goes on." So this is wrong? Ok. Then what about the submerged boats with the scripted wolfpacks? Not there either, or am I mixing something up here? BTW: I'm not sure how to interpret that sentence: "The T-class submarine will appear on patrol in surface configuration anywhere in GWX." |
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a) Update the manual ?? b) Update GWX ?? c) any good reason for a possible downgrade ..... :damn: I still need to go home tomorrow to start my weekend and to find out that stuff myself for sure :damn: |
i thought the way GWX had implemented wolfpacks was that ships would be scripted to explode to create the illusion that AI subs were attackin the convoy, dd's would then goto investigate or do i have that wrong?
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Y'all stop panickin'! :lol:
Soon as I can get free enough to do a full write-up on how and why the AI subs in GWX 2.0 are the way that they are... I/we will. For now, all I can say is that they are functioning in GWX the way that we intended. Will clarify any/all AI sub matters as soon as I can okay guys? Sheesh!!!... You guys are tough customers. :doh: PS: Laffertytig, we did not script ships to 'explode.' I don't even think that is possible to do, mate.;) |
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