SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   GWX2: Question on AI subs (https://www.subsim.com/radioroom/showthread.php?t=126909)

Woof1701 12-14-07 06:44 AM

GWX2: Question on AI subs
 
Hi GWX team

There's a question that's been bugging me ever since I first got my hands on the GWX2 manual. It says in there that all AI subs will only stay on the surface and will not be able to use their deck guns. Now if I remember correctly, in GWX 1.03 the subs were scripted to either run surfaced OR submerged, while the surfaced boats attacked ships with the deck guns but the submerged boats being more or less helpless.

In GWX 1.03 I used Sergbutos AI sub mod with virtual torpedoes in order to get some wolfpack feeling, but if now all the subs run on the surface
and cannot even use the deck guns they will be slaughtered immediately by the escorts near the convoy. right?

Jimbuna 12-14-07 07:26 AM

I don't have the manual in front of me (currently at work), but AI surface subs should and can use their deck guns :arrgh!:

Mush Martin 12-14-07 07:55 AM

Quote:

Originally Posted by jimbuna
(currently at work):arrgh!:

:nope:

Koondawg 12-14-07 08:44 AM

Quote:

I don't have the manual in front of me
AND HERE I THOUGHT Jimbo you were a walking manual...gosh :rotfl:

Jimbuna 12-14-07 09:31 AM

Quote:

Originally Posted by Koondawg
Quote:

I don't have the manual in front of me
AND HERE I THOUGHT Jimbo you were a walking manual...gosh :rotfl:

You can view the online manual via the link below my sig ;)

Woof1701 12-14-07 10:05 AM

Quote:

Originally Posted by jimbuna
Quote:

Originally Posted by Koondawg
Quote:

I don't have the manual in front of me
AND HERE I THOUGHT Jimbo you were a walking manual...gosh :rotfl:

You can view the online manual via the link below my sig ;)

To quote the manual: "The Type VIIC U-boat resides only on the surface; it
can fire neither its torpedoes nor its deck gun due to stock Silent Hunter III limitations, but it can fire its antiaircraft guns; these will increase as the war goes on."

So this is wrong? Ok. Then what about the submerged boats with the scripted wolfpacks? Not there either, or am I mixing something up here?

BTW: I'm not sure how to interpret that sentence:
"The T-class submarine will appear on patrol in surface configuration anywhere in GWX."

U49 12-14-07 12:55 PM

Quote:

Originally Posted by Woof1701
Quote:

Originally Posted by jimbuna
Quote:

Originally Posted by Koondawg
Quote:

I don't have the manual in front of me
AND HERE I THOUGHT Jimbo you were a walking manual...gosh :rotfl:

You can view the online manual via the link below my sig ;)

To quote the manual: "The Type VIIC U-boat resides only on the surface; it
can fire neither its torpedoes nor its deck gun due to stock Silent Hunter III limitations, but it can fire its antiaircraft guns; these will increase as the war goes on."

So this is wrong? Ok. Then what about the submerged boats with the scripted wolfpacks? Not there either, or am I mixing something up here?

BTW: I'm not sure how to interpret that sentence:
"The T-class submarine will appear on patrol in surface configuration anywhere in GWX."

Choices
a) Update the manual ??
b) Update GWX ??
c) any good reason for a possible downgrade .....

:damn: I still need to go home tomorrow to start my weekend and to find out that stuff myself for sure :damn:

Laffertytig 12-14-07 01:02 PM

i thought the way GWX had implemented wolfpacks was that ships would be scripted to explode to create the illusion that AI subs were attackin the convoy, dd's would then goto investigate or do i have that wrong?

Kpt. Lehmann 12-14-07 02:38 PM

Y'all stop panickin'! :lol:

Soon as I can get free enough to do a full write-up on how and why the AI subs in GWX 2.0 are the way that they are... I/we will.

For now, all I can say is that they are functioning in GWX the way that we intended. Will clarify any/all AI sub matters as soon as I can okay guys?

Sheesh!!!... You guys are tough customers. :doh:

PS: Laffertytig, we did not script ships to 'explode.' I don't even think that is possible to do, mate.;)

JU_88 12-14-07 02:45 PM

Quote:

Originally Posted by Laffertytig
i thought the way GWX had implemented wolfpacks was that ships would be scripted to explode to create the illusion that AI subs were attackin the convoy, dd's would then goto investigate or do i have that wrong?

As the Kpt said - it doesnt happen, Serges virtual torpedo mod would be a damn sight better than that anyway, not sure if its compatible though.... anyone tried it? :hmm:

Wolfehunter 12-14-07 02:55 PM

Quote:

Originally Posted by Kpt. Lehmann
Sheesh!!!... You guys are tough customers. :doh:

Wait till the public release day.!!!:nope: Better get some tumbs or pepto.:smug:

JU_88 12-14-07 02:57 PM

Quote:

Originally Posted by Wolfehunter
Quote:

Originally Posted by Kpt. Lehmann
Sheesh!!!... You guys are tough customers. :doh:

Wait till the public release day.!!!:nope: Better get some tumbs or pepto.:smug:

On the public release day we are all going to run away and hide under the bed:rotfl:

mikaelanderlund 12-14-07 04:07 PM

Quote:

Originally Posted by JU_88
Quote:

Originally Posted by Laffertytig
i thought the way GWX had implemented wolfpacks was that ships would be scripted to explode to create the illusion that AI subs were attackin the convoy, dd's would then goto investigate or do i have that wrong?

As the Kpt said - it doesnt happen, Serges virtual torpedo mod would be a damn sight better than that anyway, not sure if its compatible though.... anyone tried it? :hmm:

Yes it is but You need to script-in the sub VIIA from the Sergbuto's wolfpack mod to have it in the campaign and you need shells.dat, .sim, .zon in Sergbutos Library mod 2.0. It is a very cool mod with real exploding torpedos :rock:

Nerazzurri 12-14-07 04:40 PM

Quote:

Originally Posted by JU_88
Quote:

Originally Posted by Wolfehunter
Quote:

Originally Posted by Kpt. Lehmann
Sheesh!!!... You guys are tough customers. :doh:

Wait till the public release day.!!!:nope: Better get some tumbs or pepto.:smug:

On the public release day we are all going to run away and hide under the bed:rotfl:

LOL You could still be found by there by diving and using the hydrophones!! :ping:

Kpt. Lehmann 12-14-07 05:04 PM

Quote:

Originally Posted by mikaelanderlund
...with real exploding torpedos :rock:

That is incorrect mate. Sergbuto's mod uses an invisible cannon shell to simulate a torpedo.


All times are GMT -5. The time now is 03:19 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.