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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commodore
![]() Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
Posts: 633
Downloads: 9
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Hi GWX team
There's a question that's been bugging me ever since I first got my hands on the GWX2 manual. It says in there that all AI subs will only stay on the surface and will not be able to use their deck guns. Now if I remember correctly, in GWX 1.03 the subs were scripted to either run surfaced OR submerged, while the surfaced boats attacked ships with the deck guns but the submerged boats being more or less helpless. In GWX 1.03 I used Sergbutos AI sub mod with virtual torpedoes in order to get some wolfpack feeling, but if now all the subs run on the surface and cannot even use the deck guns they will be slaughtered immediately by the escorts near the convoy. right? |
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#2 |
Chief of the Boat
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I don't have the manual in front of me (currently at work), but AI surface subs should and can use their deck guns
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#4 | |
Grey Wolf
![]() Join Date: Sep 2006
Location: Pasadena, Ca
Posts: 852
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#5 | ||
Chief of the Boat
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#6 | |||
Commodore
![]() Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
Posts: 633
Downloads: 9
Uploads: 0
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can fire neither its torpedoes nor its deck gun due to stock Silent Hunter III limitations, but it can fire its antiaircraft guns; these will increase as the war goes on." So this is wrong? Ok. Then what about the submerged boats with the scripted wolfpacks? Not there either, or am I mixing something up here? BTW: I'm not sure how to interpret that sentence: "The T-class submarine will appear on patrol in surface configuration anywhere in GWX." |
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#7 | ||||
Grey Wolf
![]() Join Date: Nov 2006
Location: D/Niedersachsen
Posts: 777
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a) Update the manual ?? b) Update GWX ?? c) any good reason for a possible downgrade ..... ![]() ![]()
__________________
SH3 battle capability upgrades: GWX2.0, JSGME2.0, SH3Commander 2.7, SH3Gen 0.8.2, TorpDamageMod 2.0, OLC GUI 1.1.5 Awaiting combat readiness for GWX2.0: SH4 effetcs for SH3, SH3Weather 1.5 Following development of: www.subwolves.com Realism: 90% ![]() ![]() |
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#8 |
Grey Wolf
![]() Join Date: Feb 2003
Posts: 757
Downloads: 110
Uploads: 0
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i thought the way GWX had implemented wolfpacks was that ships would be scripted to explode to create the illusion that AI subs were attackin the convoy, dd's would then goto investigate or do i have that wrong?
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#9 |
GWX Project Director
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Y'all stop panickin'!
![]() Soon as I can get free enough to do a full write-up on how and why the AI subs in GWX 2.0 are the way that they are... I/we will. For now, all I can say is that they are functioning in GWX the way that we intended. Will clarify any/all AI sub matters as soon as I can okay guys? Sheesh!!!... You guys are tough customers. ![]() PS: Laffertytig, we did not script ships to 'explode.' I don't even think that is possible to do, mate. ![]() |
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#10 | |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
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#11 | |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
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#12 | ||
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
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#13 | ||
Captain
![]() Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
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#14 | |||
Sonar Guy
![]() Join Date: Nov 2007
Location: Scotland
Posts: 392
Downloads: 47
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__________________
GWX v3.0 Gold, Commander v3.2. WINDOWS 10, G3258 @ 3.8Ghz, 8GB RAM, GTX 960 2Gb. |
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#15 | |
GWX Project Director
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