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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | ||
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
Uploads: 0
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![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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#17 | |
Ace of the Deep
![]() Join Date: Sep 2006
Location: York. Northern England.
Posts: 1,004
Downloads: 0
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![]() Fate opposes me in vitality and morality, forced ever onward, burdened, always in shackles. So this very moment, without tarrying, pluck the quivering strings. Because fate punishes the one who plays, all lament with me. (http://hosted.filefront.com/KatherineRowan) |
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#18 | |
GWX Project Director
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Someone finally noticed DivingDucks beautiful interiors in GWX 2.0! ![]() ![]() ![]() |
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#19 | ||
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
Uploads: 0
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P.S. Don't know if it's intentional, but the red lamp at night on the nav map looks like a light is being shined on it, bright in the center and darker around the edges, nice touch. Either that or it's another glitch with my card like the blotchy clouds.
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![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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#20 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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LOL, took them long enough.
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#21 |
Commander
![]() Join Date: Mar 2006
Location: St.Petersburg, Russia
Posts: 474
Downloads: 166
Uploads: 0
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Can I add ships or airplanes made for stock SH3 or it will cause any problems?
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#22 | |
Commodore
![]() Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
Posts: 633
Downloads: 9
Uploads: 0
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#23 |
Commander
![]() Join Date: Mar 2006
Location: St.Petersburg, Russia
Posts: 474
Downloads: 166
Uploads: 0
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It means thet they will sink in other way or crash the whole game?
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#24 |
Stowaway
Posts: n/a
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Just take damage differently.
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#25 |
中国水兵
![]() Join Date: Dec 2007
Location: Perth, Western Australia
Posts: 279
Downloads: 22
Uploads: 0
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Any word on compatibility between the OLC GUI mod and GWX2.0?
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#26 | ||
Weps
![]() Join Date: Jan 2006
Location: Buenos Aires, Argentina
Posts: 369
Downloads: 0
Uploads: 0
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But I agree with you, I'd like an official answer from the GXW dev team.
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#27 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Damage models will vary but a lot is governed by the zones.cfg so shouldnt be too screwy |
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#28 | |
Ace of the Deep
![]() Join Date: Sep 2006
Location: 2 Meters Below Jimbuna
Posts: 1,060
Downloads: 4
Uploads: 0
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You must delete the "SEA" folder from the mod before you install with JGSME. You may download and run a conversion program to give you double-mast heights. I personally have run it by just deleting the 'sea' folder and not running the conversion and it ran fine. Just had to double the heights in my head. However, when I ran it with the conversion program, it was causing a CTD. THEREFORE, it is not yet 'compatible' in that sense. There are people trying to get it to work properly since OLC has had to take a break from it. |
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#29 | ||
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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First time i saw the new stuff in the Boot, i was all "OMG OMG OMG", my wife came rushing in my room, thinking i was with someone else! ![]() ![]()
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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