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-   -   GWX 2.0 Compatibility (https://www.subsim.com/radioroom/showthread.php?t=126717)

NealT 12-11-07 06:29 AM

GWX 2.0 Compatibility
 
Searched and did not find an answer...so I will ask...

I KNOW it is early, but...

Has anyone compiled/posted a list of those mods which ARE compatible with GWX 2.0?

Reason I ask is there are a few I really like playing with and I would like to know...

Badger Finn 12-11-07 06:38 AM

Quote:

Originally Posted by NealT
Searched and did not find an answer...so I will ask...

I KNOW it is early, but...

Has anyone compiled/posted a list of those mods which ARE compatible with GWX 2.0?

Reason I ask is there are a few I really like playing with and I would like to know...

Id hazard a guess ya a bit quick off the mark there mate


:hmm:

TarJak 12-11-07 06:55 AM

The only list that I'm aware of is the one that comes with GWX2.0 in JSGME. Anything that ONLY changes .TGA graphics like emblem packs, druck files and some skins would be guaranteed not to cause a CTD. I'm sure there will be others but with so many files being altered, without thorough testing it would be a nightmare to compile such a list in such a short time.

Kpt. Lehmann 12-11-07 07:06 AM

Remember guys. Just because a mod may RUN with GWX does not mean it is 'compatible.'

Marko_Ramius 12-11-07 08:58 PM

Hi,

I use "Scirč-Tikigod-Repeated Orders" and "VIIC Atlantic Workhorse Skin" with no issues for the moment. The second one is a texture mod for the sub, so it might not be a problem at all.


Hi, Kpt.Lehmann !! Thanks for this hard work :up:

Kpt. Lehmann 12-11-07 09:08 PM

Cheers Marko Ramius. We are glad you enjoy it.

3Jane 12-11-07 09:19 PM

Out of the ones I am hoping to use at the moment, once I have time to start are:

TwistyPeriscopeThingyMod
The Elite U-Boat Crew Uniforms
STEEDS Type VII Black-White-Grey cam
Longer Wakes v1.0 for GWX

They seem to work during the brief test I made, but I don't know if they are what would be called compatible.

nikbear 12-12-07 02:13 AM

Quote:

Originally Posted by Marko_Ramius
Hi,

I use "Scirč-Tikigod-Repeated Orders" and "VIIC Atlantic Workhorse Skin" with no issues for the moment. The second one is a texture mod for the sub, so it might not be a problem at all.


Hi, Kpt.Lehmann !! Thanks for this hard work :up:

Venatore's 'Atlantic Workhorse Skin series' are some of my favourites skins ever so its nice to know that they seem to work alright when I upgrade to GWX2.0:up:

Kpt. Lehmann 12-12-07 02:20 AM

Quote:

Originally Posted by nikbear
Quote:

Originally Posted by Marko_Ramius
Hi,

I use "Scirč-Tikigod-Repeated Orders" and "VIIC Atlantic Workhorse Skin" with no issues for the moment. The second one is a texture mod for the sub, so it might not be a problem at all.


Hi, Kpt.Lehmann !! Thanks for this hard work :up:

Venatore's 'Atlantic Workhorse Skin series' are some of my favourites skins ever so its nice to know that they seem to work alright when I upgrade to GWX2.0:up:

Just MAKE SURE that you first extract the skins from any .dat files (and delete those .dat files afterwards) and load them into your "SilentHunterIII/data/Textures/TNormal/tex" folder or you WILL break player U-boat 3D model corrections/improvements.

danlisa 12-12-07 04:33 AM

Quote:

Originally Posted by 3Jane
Out of the ones I am hoping to use at the moment, once I have time to start are:

TwistyPeriscopeThingyMod - (Will break stuff in GWX 2.0, changed DATS)
The Elite U-Boat Crew Uniforms - (Should work, GFX Only)
STEEDS Type VII Black-White-Grey cam - (Should work, GFX Only)
Longer Wakes v1.0 for GWX - (Will break stuff in GWX, files have changed)

They seem to work during the brief test I made, but I don't know if they are what would be called compatible.

Note my additions. This should help avoid future problems. The original authors will need to adjust thier mod.

Woof1701 12-12-07 04:46 AM

Hi there,

Was wondering whether installing Diving Ducks open hatch mod will have any adverse effect on GWX 2.0 Had gotten so used to that look through the hatch ... :)

danlisa 12-12-07 04:55 AM

Quote:

Originally Posted by Woof1701
Hi there,

Was wondering whether installing Diving Ducks open hatch mod will have any adverse effect on GWX 2.0 Had gotten so used to that look through the hatch ... :)

It will definetly cause compatiblity issues. Have you seen inside the control rooms in GWX 2.0? We're those 'little' extras there before?;) (please don't give anything away for those who don't have it yet).

I suspect DD will make his open hatch compatible. He has all the tools now.;)

3Jane 12-12-07 06:14 AM

Quote:

Originally Posted by danlisa
Quote:

Originally Posted by 3Jane
Out of the ones I am hoping to use at the moment, once I have time to start are:

TwistyPeriscopeThingyMod - (Will break stuff in GWX 2.0, changed DATS)
The Elite U-Boat Crew Uniforms - (Should work, GFX Only)
STEEDS Type VII Black-White-Grey cam - (Should work, GFX Only)
Longer Wakes v1.0 for GWX - (Will break stuff in GWX, files have changed)

They seem to work during the brief test I made, but I don't know if they are what would be called compatible.

Note my additions. This should help avoid future problems. The original authors will need to adjust thier mod.

Thank you.

von Zelda 12-12-07 06:51 AM

I'd guess that any mod that is strictly sound files would be safe to use.

I've installed Venatore's Amb Interior Submarine sound mod (like the background tone better, and Kpt. Lehmann (not to long ago) came out with a mod for us hearing impaired that made the Amb Hydrophone sound completely silent. I'd note that I only use the silent sound file in that mod. I've also installed a mod that changes the bearing.tga file so you have 1-degree increments of bearing in scopes, UZO and binoculars.

danlisa 12-12-07 06:55 AM

Quote:

Originally Posted by von Zelda
I'd guess that any mod that is strictly sound files would be safe to use.

I've installed Venatore's Amb Interior Submarine sound mod (like the background tone better, and Kpt. Lehmann (not to long ago) came out with a mod for us hearing impaired that made the Amb Hydrophone sound completely silent. I'd note that I only use the silent sound file in that mod. I've also installed a mod that changes the bearing.tga file so you have 1-degree increments of bearing in scopes, UZO and binoculars.

As long as there is no SDL file in the mod you want to use, it should be fine. Use JSGME just to be safe.;)

The bearing.tgs file will cause no problems as it's only a graphic.


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