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#33 |
Black Magic
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look in \data\Cfg for the file Basic.cfg. Scrolling through it reveals:
highlighted in yellow are the rounds of SS shells allocated to the weapon. Currently only your 10.5cm SK C/32 and 8.8cm SK C/35 have starshells. This is assuming of course that SS is the same thing in SH4 as it is in SH3. I rarely play SH4 as I mod SH3. [AMMO_TYPE0];10.5cm SK C/32 Idx=0 Year=1939 Month=1 AP=40 HE=60 SS=20 Renown=0 [AMMO_TYPE1];8.8cm SK C/35 Idx=1 Year=1939 Month=1 AP=40 HE=160 SS=40 Renown=0 [AMMO_TYPE2];3.7cm FK M 42 Twin Idx=2 Year=1943 Month=12 AP=1600 AA=2400 Renown=0 [AMMO_TYPE3];3.7cm FK M 42 Idx=3 Year=1943 Month=12 AP=800 AA=1200 Renown=0 [AMMO_TYPE4];3.7cm SK C/30 Idx=4 Year=1939 Month=1 AP=400 AA=800 Renown=0 [AMMO_TYPE5];2cm FK C/38 Flakvierling Idx=5 Year=1943 Month=5 AP=4000 Renown=0 [AMMO_TYPE6];2cm FK C/30 Flakzwiling Idx=6 Year=1940 Month=7 AP=2000 Renown=0 [AMMO_TYPE7];2cm FK C/38 Idx=7 Year=1943 Month=1 AP=1000 Renown=0 [AMMO_TYPE8];2cm FK C/30 Idx=8 Year=1939 Month=1 AP=1000 Renown=0 [AMMO_TYPE9];2cm FK C/38 Flakzwiling XXI Idx=9 Year=1944 Month=4 AP=2000 Renown=0 [AMMO_TYPE10];2cm FK C/38 Flakzwiling Idx=10 Year=1943 Month=7 AP=2000 Renown=0 Seeing that the SS rounds have a number greater than 0 you should have SS shells. It could be that the SS rounds aren't in the particles.dat file. I will take a quick look. Duh!! I should know it is, I ported your SH4 particles and materials.dat files to SH3 ![]() that is the starshell's shell object ID. found it. Let's check the shells.sim to make sure it has effects tied to it: yep. Set to detonate at 1800 meters, using effect ID B389E6C2687816AC which in the particles.dat file is the event StarShell. Codewise to make the starshell is there. I would check your guns .sim files to ensure that the starshell's shell ID is located in the correct spot and it's amount is set to a value > 0. I was bored over in the SH3 forum so I decided to pop over and see what was going on over here ![]() Ok, I was really bored so I checked your \data\Library\USSubParts deck gun .sim files and either they were missing the starshell shell's ID and/or the amount was set to 0. That is one reason (and probably the only reason) why you don't have starshells ![]() Racerboy ![]() |
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