SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 12-10-07, 07:18 PM   #12
Phase05
Swabbie
 
Join Date: Jul 2007
Posts: 7
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Digital_Trucker
Well, it depends on who you talk to.

http://www.newton.dep.anl.gov/askasc...1/gen01025.htm

http://rad.usuhs.edu/medpix/master.p...rchstr=&search=

Let me rephrase what I said. Over 25 or 30 frames per second, the frames are considered by the human eye to be motion rather than seperate frames. Personally, I can't tell the difference in this game or any other over about 30 and that's all that matters. The human eye may process an infinite number of frames per second, but after about 30 "it just doesn't matter".
I agree with you on what you just stated,, because most assuredly in games *esp' with some kind of motion blur* anything over 30 fps will not be effectivly noticable in terms of smoothness, tho without in very fast moving objects you can see some hitching compared to 100+ fps, But at that point we really are nitpicking.

Many FPS players claim to tell the diff between 40 fps and 70 fps, Tho Visually there is barely if any "real" perceivable diffrence in visual smoothness, (the placibo effect is caused by the controls being smoother due to more updates to the controls and mouse movements per second, since out sense of touch and movement is even greater then our sight alone.

But well met , i respect your well informed and intelligent reply.
Phase05 is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:45 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.