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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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can't get a gun to fire underwater yet.
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#2 | |
Stowaway
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its explosive is contact set already and should be very adjustible (i assume it works like normal torp damage) as far as damage radius and intensity |
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#3 |
Seasoned Skipper
![]() Join Date: Oct 2005
Posts: 669
Downloads: 23
Uploads: 0
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what about a mine ?
__________________
"victim's ? ... arent we all ? " |
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#4 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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The trick is placing one attached so that it works. Might try that.
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#5 |
Grey Wolf
![]() Join Date: Feb 2003
Posts: 757
Downloads: 110
Uploads: 0
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yeah i was findin subsim really slow last night as well. great idea about the collision stuff, i just experienced my 1st ramming last last from a DD with no damage sustained which is disapointing since it was supposed to be fixes in 1.4.
good luck with your idea tater |
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