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-   -   [TEC] Collision idea (https://www.subsim.com/radioroom/showthread.php?t=126595)

tater 12-09-07 11:22 AM

[TEC] Collision idea
 
Writing this down so I don't forget.

While I haven't seen any exploding DDs due to a collision with my sub, I've also not taken any real damage from such a collision. So I got this idea.

The principal way we'd see horrific damage to our sub due to a collision would be being rammed by the DD. Bow hits sub.

My idea was to add a node to every ship. The node would be at the bottom front corner of the bow. We'd then make some new, invisible weapons. A gun that has a max range of 0.1m, but does substantial damage. A small, medium, and large version, anyway.

The ship gets within that range, and the gun fires (very very slow reload time so it shoots once). Sub takes damage. If the radius means the ship takes bow damage, that's OK, too.

Just thinking out loud if there's not a better solution out there.

tater 12-09-07 11:54 AM

Anyone capable of giving me the XYZ coords for the very front, lower tip of a DD to test?

Guess I can guestimate and put a gun there that I can see...


tater

captiandon 12-09-07 02:35 PM

Quote:

Originally Posted by tater
Anyone capable of giving me the XYZ coords for the very front, lower tip of a DD to test?

Guess I can guestimate and put a gun there that I can see...


tater

How about using a Contact mine or a DC in Place of a gun one designed to go off in a collision. Should be something that would dammage both the DD and the Sub.

tater 12-09-07 03:26 PM

Even a gun will damage both units. All that matters for that is the minradius and maxradius. I can set a gun to make an identical explosion to a DC, NP.

BTW, anyone else having a bear of a time seeing anything on subsim?

It is now taking a few minutes to load subsim pages for me.

Peto 12-09-07 04:05 PM

Great idea tater!!! And Yes--there is a lot of lag on the site for me too.

mrbeast 12-09-07 04:22 PM

Thought the site was a bit slow loading, thought it was my wireless connection but it seems fine.

tater 12-09-07 06:07 PM

can't get a gun to fire underwater yet.

Webster 12-09-07 11:05 PM

Quote:

Originally Posted by tater
can't get a gun to fire underwater yet.

what about fitting a torpedo under the bow?

its explosive is contact set already and should be very adjustible (i assume it works like normal torp damage) as far as damage radius and intensity

Jmack 12-09-07 11:33 PM

what about a mine ?

tater 12-09-07 11:55 PM

The trick is placing one attached so that it works. Might try that.

Laffertytig 12-10-07 03:59 AM

yeah i was findin subsim really slow last night as well. great idea about the collision stuff, i just experienced my 1st ramming last last from a DD with no damage sustained which is disapointing since it was supposed to be fixes in 1.4.

good luck with your idea tater

jean74 12-10-07 07:05 AM

Hi Tater,

I just let you a private message about ramming.
I'm waiting for your reply if ou are interested.

Best Regards,

Jean

tater 12-10-07 09:46 AM

Jean made the observation that ramming with larger ships produces sub damage, and that DDs can damage S-boats.

This leads me to believe that a novel technique might not be required. I think we need to look at the zon files and see why S-boats take damage from DDs.

Odd, because S-boats have large hitpoints (more than Sargo, for example), but perhaps the individual zon stuff is less armored.

Need to check this.

tater

Peto 12-10-07 12:36 PM

Note: S-Class is shallower in water at periscope depth, than other classes. Could that be a factor?

Thinking about how subs seem to have a center of damage (ie dc's need to go off near center for hellacious damage) could the same principle apply for ramming? It's not just being rammed that matters, it's where they hit you that counts most?

Those two points could be affecting each other as well.

Just BSing (BrainStorming).

jean74 12-10-07 01:48 PM

Hi,

I apologyed for contacting only Tater, but English language is a real problem for me, :oops: and I have no account at filefront where to post the files.

He will be more able than me to explain what's happened and where searching for the solution and post the files at filefront if he think that the way I explore is interesting.

I am sure that the solution is no far... :ping:

Best regards

Jean


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