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Old 12-08-07, 08:31 AM   #151
coronas
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RB, Keep working on it.....You'll got it, sooner or later.

Last edited by coronas; 12-08-07 at 02:25 PM.
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Old 12-08-07, 08:38 AM   #152
JU_88
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@RB
What are those 2 conningtowers doing either side of the sub? I saw only one Uboat in the submerges screenshots
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Old 12-08-07, 09:07 AM   #153
Jimbuna
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Quote:
Originally Posted by Schwuppes
Good stuff Racerboy! I admire your dedication!

Is this going to work with GWX 2.0?
Btw does GWX have aircraft that are able to fire rockets?
YES.....to the aircraft firing rockets




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Old 12-08-07, 01:29 PM   #154
TheDarkWraith
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new torp weapon for ships - in BETA still

I made a new weapon called the Ship Quad Torpedo launcher which is based off of the 21QuadTorp in the guns.dat file (this only gave an object - it was never a finished weapon by the devs!). This new weapon shoots torpedoes and has a maximum loadout of 4 torps. The torps have a max range of 1500m and travel @ 125 knots (yeah unrealistic but remember compromises - we could have nothing at all here!). Basing off of my PT boat torp launcher I was able to make this weapon that is available to all ships. Further testing needs to be done on it to ensure it works correctly (as designed) but here's a video showing the weapon fitted to a Hunt I destroyer and it's attack on my sub:

http://dodownload.filefront.com/9218...9bad71f9c07173

video is 5 megs in size and I used windows movie maker to get the file size down and to add some effects and text to it.

Next up, AI subs.......

Racerboy
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Old 12-08-07, 02:43 PM   #155
Paco
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Nice, i think they are made by Mr. Schumacher
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Old 12-08-07, 03:04 PM   #156
mengle
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You deserve honor and respect for the work, i'm scared to go at sea
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Old 12-08-07, 03:13 PM   #157
Jimbuna
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Quote:
Originally Posted by Paco
Nice, i think they are made by Mr. Schumacher
Now we know what the Indians felt like when they first encountered the gatling gun :hmm:

It's a crying shame they launch every 3/4 seconds....I do recognise and admire your attempts



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Old 12-08-07, 03:27 PM   #158
TheDarkWraith
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Quote:
Originally Posted by jimbuna
Quote:
Originally Posted by Paco
Nice, i think they are made by Mr. Schumacher
Now we know what the Indians felt like when they first encountered the gatling gun :hmm:

It's a crying shame they launch every 3/4 seconds....I do recognise and admire your attempts



the time between launchings can easily be modified. I just have it set to a very low time to see how they work. Remember, it's still in development stage but looking VERY promising
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Old 12-08-07, 03:32 PM   #159
sandbag69
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Is there a download file available for this mod yet.

One of the best Mods so far if it works.
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Old 12-08-07, 03:41 PM   #160
TheDarkWraith
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Quote:
Originally Posted by sandbag69
Is there a download file available for this mod yet.

One of the best Mods so far if it works.
not available yet. Still much to test and adjust. Will need testers though here soon. Just got done making a weapon for the AI subs. Wolfpack screenies coming here soon.....
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Old 12-08-07, 03:46 PM   #161
TheDarkWraith
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Default AI sub torpedoes

AI sub torpedo weapon made and added to two AI subs. The placement of the torp weapon for the AI subs needs to be adjusted but I just wanted to see if it would even work. Added the two AI subs to my sub in a single mission to see how they would do. A lone Hunt I destroyer was stalked by 3 subs in a wolfpack and destroyed. Screenies:

both AI subs engaging Hunt I with deck guns and torps. Middle AI sub fires first torp:


close up view of this AI sub firing it's first and second torps:


second AI sub acquires target and commences firing it's torps:


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Old 12-08-07, 04:02 PM   #162
bigboywooly
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:hmm:
Interesting idea

Now if only you can get the torps to fire from the bow
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Old 12-08-07, 04:09 PM   #163
denis_469
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Excellent screens.
Now need fire from bow or stern or tt surface ships. But it my thinks only.
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Old 12-08-07, 04:09 PM   #164
TheDarkWraith
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Quote:
Originally Posted by bigboywooly
:hmm:
Interesting idea

Now if only you can get the torps to fire from the bow
that's an easy fix to do. Just have to move the placement of the launcher. I just wanted to see if it would even work and it did!
Now this is getting FUN
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Old 12-08-07, 04:17 PM   #165
tater
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Not like you'd ever see where they came from playing realistically anyway (from your deck).

Presumably a similar technique will fire the AI torp from a launcher in SH4. Woot!.

Nice work.

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