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-   -   PT boats that shoot torpedoes! (https://www.subsim.com/radioroom/showthread.php?t=126216)

TheDarkWraith 12-03-07 03:04 PM

PT boats that shoot torpedoes!
 
How would you all like PT boats that actually shot torpedoes at you? :rock: Well I've finally been able to make it happen. The torpedoes that they shoot are electric kind (but can be made to be steam also), leave no wake, travel at 4m depth, and will detonate on impact on your sub! :rock: As soon as I can make a FRAPS video of it I'll post it for everyone to see this actually works.
Now we can have AI subs that can shoot torpedoes!!!! :lol: :yep: :rock:

EDIT:

video available here:
http://www.subsim.com/radioroom/show...1&postcount=30

U49 12-03-07 03:07 PM

Whow!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
 
You :rock:
and :rock:
and :rock:


:lol: :yep:

wildchild 12-03-07 03:11 PM

oooooooOOO sounds good

De@dMe@t 12-03-07 03:19 PM

:rock: ai subs and maybe a few eboats and mtbs too :|\\

Wolfehunter 12-03-07 03:21 PM

Racerboy you should work with Sergbuto on this. He has something similar to what your doing. If you both pull this off I believe this would be a Master mod:up:

TheDarkWraith 12-03-07 03:23 PM

Quote:

Originally Posted by Wolfehunter
Racerboy you should work with Sergbuto on this. He has something similar to what your doing. If you both pull this off I believe this would be a Master mod:up:

Serg uses virtual torpedoes...mine are REAL torpedoes!! :rock:

De@dMe@t 12-03-07 03:24 PM

torpedoes plus flak x 2 = armament for mtb\eboat\ptboat has definate passabilaties ,he does have a point :o :D

Wolfehunter 12-03-07 03:24 PM

Quote:

Originally Posted by Racerboy
Quote:

Originally Posted by Wolfehunter
Racerboy you should work with Sergbuto on this. He has something similar to what your doing. If you both pull this off I believe this would be a Master mod:up:

Serg uses virtual torpedoes...mine are REAL torpedoes!! :rock:

I know that. Ok If yours are better I'm not complaining?:p Bring it on man.:rock:

rik007 12-03-07 03:34 PM

Racerboy, a new project I assume? It should be steam torpedos so you have a small chance of finding out what hit you :D

Woof1701 12-03-07 03:38 PM

That sounds fantastic! Been waiting for this. Before the PTs were just annoying. Now they'll be dangerous! But finally having AI subs (and wolfpacks) firing real torpedoes is too good to be true. :up:

lutzow 12-03-07 03:39 PM

Sound fantastic;)

denis_469 12-03-07 03:44 PM

Sound good.:yep:

TheDarkWraith 12-03-07 03:46 PM

yes, new project I've been working on. It annoyed me that the PT boats had torpedo tubes but never fired any. So I went about to fix it.
Since this is still in it's infancy (I actually just got it working about an hour ago!) there are some things about it that need to be noted:
- the depth is hard set via code. You cannot change the depth of the torpedo. I have it set to 4m currently
- The torpedo will take the course of it's fired position. If the torpedo was aimed directly at your sub it will follow that straight line course to your sub (barring any firing errors introduced by the AI). That means if you're moving it will more than likely miss you. Homing torpedoes can be used to negate this. I'll have to play around with it.
- The torpedoes seem to have impact only detonation. I'll play around with it some more to see if I can get it to have magnetic detonation also.
- They can be steam or electric. Currently it's an electric set to 45 knots speed, 4m depth, no wake trail.

FRAPS video loading showing the torpedo fired from the PT boat just splashing into the water and then the course to the sub showing a near miss of the torpedo. Uploading currently and it will be 5 hours to upload :down:

Working on getting a FRAPS video of the torpedo impacting the sub and explosion :yep:

lutzow 12-03-07 03:48 PM

So - in the future torps probably will be fired from all units which are
armed with torpedo launchers - like destroyers.:ping:

TheDarkWraith 12-03-07 03:54 PM

finally, got a FRAPS video showing the torpedo being fired from the PT boat, it's travel underwater to the sub, and right before impact I pop up on the surface to watch the explosion. BEAUTIFUL! :rock: Uploading video now....

EDIT:

about 2 hours from now you'll be able to see what I've been working on for the past 2 weeks. Countless :damn: and exiting game, tweak this and that with hex editor, re-enter game, try, try again, etc. have finally paid off.


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