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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Fuel Supplier
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Many thanks indeed to RacerBoy and Anvart for these prompt replies. It never occurred to me to look in the Turm files, but I'll do that asap. Nice to see you again in this forum, incidentally, old friend Anvart.
The reason for the query was this: When approaching convoys recently, in 15 m/s winds, but good visibility, and periscope fully up, at time compression = 32, I was quite struck by the flashing of the water on the periscope as I tried to track the convoy visually. It suddenly occurred to me that people subject to epilepsy might well have an attack after this kind of flashing. I'm not a sufferer myself, thank goodness, but even I felt very dazzled by this display very quickly. It has also occurred to me that another solution to this visual problem would be to reduce wave heights in file scenes.dat. This would have also the advantage that the U-boat would be more readily detected at periscope depth by escorts. And I could even make the usual mindless claim that the mod complies with Britain's irritating law, the Health and Safety Act. So I shall try both approaches. Many thanks again, everyone who replied. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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#2 |
Grey Wolf
![]() Join Date: Sep 2006
Location: Pasadena, Ca
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curosity setting in....what prog are you using to open the .sim files please?
thanks in advance |
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#3 | |
Fuel Supplier
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TimeTraveler's TweakFile program is very competent, and has a wider range of pre-defined text files for different data files, but data positions seem to be defined relative to the first byte of the data file. If the size of the file changes, you may find that you get access to irrelevant data bytes. Most variables used in SH3 are, for some reason, single floating point (four-byte) variables. If these fail (i.e. lack of appropriate pre-written text files to access the SH3 data), I shall use a simple hex editor. Usually I use that provided with Microsoft's Visual C++ compiler. At the time of writing, family commitments prevent me from trying out any of these choices. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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#4 | |
Black Magic
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#5 |
Fuel Supplier
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I've now had had the chance to test these issues.
SH3 FileAnalyzer and Sh3 MiniTweaker (both by TimeTraveler) both lack pre-written rules for examining the turmxy_m_hd.sim files. (Found in the data\object\ folder.) Therefore I have examined the files with a hex editor and, for convenience, written a rule suitable for use with SH3 FileAnalyzer. This one rule works for all the turms, provided the values of 'xy_m_' are changed (eg, to turm9c_2_hd.sim). I have raised the max_height of the periscopes (types 0 and 1) by one (metre) for all turms. I have also lowered the 'maximum wave height' in file scene.dat from the previous value of '256' to '224'. In testing in Single Mission mode, this combination works perfectly for the purposes I require. The periscope can be raised well above the waves even with winds 15 m/s, the U-boat is more readily detected by convoy ships (escorts and merchants), the lower waves give the merchants better stability (they don't rock so badly), and the nauseating effect of trying to watch a closing convoy in a storm is now greatly reduced. Also the lower waves largely reduce the massive crew fatigue that occurs when schnorchelling. The crew no longer has to switch between diesel and electric compartments so frequently. Since SH3FileAnalyzer is not as well known as MiniTweaker, probably because it comes with a much smaller pack of prepared rules, I have packaged up TimeTraveler's original installable executable and a selection of my new rules as file 'SH3FileAnalyzer_Build367.zip'. This can be found at: http://files.filefront.com/SH3FileAn.../fileinfo.html However, Filefront's new ruthless deletion policy means that you had better download this file quickly, before it vanishes like everything else. Thanks again for all your help, RacerBoy and Anvart. I hope you may find the new 'Turm' rule for SH3FileAnalyzer too. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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#6 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
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![]() Thanks, Stiebler. My favorite tool is Hex Edtor ... with its help i can make all ...
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#7 | ||
Black Magic
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#8 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
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Perhaps could be interesting raise the observation periscope and not the attack periscope.:hmm:
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#9 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
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gah!! might as well make a modern sub with it's really long scope while your at it... god i could imagine it... taking out a convoy with homing torpedos in a seawolf while running silent at 20 knots...all the time the destroyers wondering where your came from and how you can outrun them at silent speed!!
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