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#106 |
Ocean Warrior
![]() Join Date: Apr 2007
Location: in my sub
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this is all good n well, but what about the other mods ? the guy's at WaW are waiting for type II flags n pennants
![]() though the idea is verry good and i like it (now i will hate the PT boats even more ![]()
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#107 | |||
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
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May be it was SergButo thread ...? :hmm: And now it's in archive ... ? I tried to begin discussion of the technical party of work ... .... Look: http://www.subsim.com/radioroom/showthread.php?t=105368 #19
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 12-05-07 at 06:24 AM. |
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#108 |
Eternal Patrol
![]() Join Date: Dec 2006
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Well maybe I should say that although I think you may have linked
to the wrong thread there Anvart. the reason I know this Is because I remember your posts on it including all the diagram screenshots you did showing a torpedo bomber attack and all that. I also recall passing many pms back and forth with you for a day or two at the time discussing the subject. Sadly I wasnt able to locate them among your archives either maybe they are right maybe it was posted on sergbutos thread at the time. Im afraid that part I dont recall. M [edit] I searched back through my posts too but there only seems to be 500 saved the other 2000 are gone apparently. |
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#109 |
Pacific Aces Dev Team
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Racerboy,
is the torpedo spawned directly to the north or does it turn to the north once shot? In the latter case, this could be solved by creating an AI torpedo with zero turn angle, i.e. it would go where the bow of the ship is aiming at -which will normally be the enemy-. Not perfect, but would work well against a high density target like a convoy.
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One day I will return to sea ... |
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#110 |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
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I talk nonsense: you fire a truck and sailed througt the sub. Can you fire anything more "solid": a plane, a ship, a sub with an explosive loadout?
There is a V1 in GWX 2. If I'm wrong, sorry. |
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#111 |
Ace of the Deep
![]() Join Date: Sep 2006
Location: York. Northern England.
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You wouldn't happen to have the fraps of that test available would you :rotfl:
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![]() Fate opposes me in vitality and morality, forced ever onward, burdened, always in shackles. So this very moment, without tarrying, pluck the quivering strings. Because fate punishes the one who plays, all lament with me. (http://hosted.filefront.com/KatherineRowan) |
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#112 | |
Commodore
![]() Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
Posts: 633
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#113 | |
Chief of the Boat
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#114 | ||
Chief of the Boat
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#115 | ||
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#116 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
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![]() If you wish to use in-game sub torpedos for AI units torpedos, you should generate new object (torpedo with amun_torpedo controller) ... This object has the same angular coordinate rotY (in world system of coordinates) as well as rotY in block Type4/100 off torpedo dat file ... If to change rotY in torpedo dat file, orientation of the generated torpedo in world system of coordinates will change ...
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#117 | ||
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#118 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
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Downloads: 122
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http://rapidshare.com/files/74489987..._v4.1.rar.html May be it's pleasant for you ...
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#119 |
Stowaway
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Thank you Sir.
I have it now. ![]() |
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#120 | |||
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
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Again silence ... ![]()
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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