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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 | |
Black Magic
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I've been working on this 'bug' now for 2 solid days and haven't been able to come up with anything. I devised another solution and it doesn't work because objects that are supposed to have collision models seem to be null and void when used the way I used them. I even fired a mine at the sub, it tracked right to the sub and then went through it! Ok I thought to myself, let's see if just making a mine appear right at the spot where a torpedo is asked to be fired would do anything. PT boat caught site of the sub, fired a torpedo and a mine was made right at that spot. I drove my sub over to hit the mine and once again, it went right through it. Nothing happened! So I looked for something else to 'fire' at the sub. Looking through the files I found a truck, it had a collision model (sphere), I thought to myself perfect. I had the PT boat fire the truck at my sub, it tracked right to the point of impact and then sailed right through the sub ![]() ![]() I'm just about out of ideas. Looks like it time to see if homing torpedos will even work :hmm: |
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