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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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This just
![]() ![]() Thanks for making the game that much more bettererrrrrrrrrrrrrrrrrrrrrr ![]() |
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#17 | |
Rear Admiral
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#18 |
Ensign
![]() Join Date: Oct 2007
Location: United Kingdom
Posts: 221
Downloads: 41
Uploads: 0
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Isnt Leo working on the same thing? Maybe you can unlock this puzzle together.
My quest to bring modders together continues! do doo do dooo do do!
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Rest in peace Dave |
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#19 | |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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JCC |
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#20 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
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Any and all help and work from anyone is totaly welcome!!!!!!!
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#21 |
Seaman
![]() Join Date: Jul 2006
Posts: 36
Downloads: 0
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I wish the devs would fix these stuff themselves before releasing an addon tbh.
Nice work none the less, seeing as they dont seem to 'care' about the issue enough to fix it, I'm glad we still have modders like you to salvage the wreckage they have given us! ![]() |
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#22 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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![]() It takes time to fix these things, and obviously they didn't have enough of that to fix it for the 1.4 release. |
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#23 | |
Stowaway
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#24 | ||
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
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Bulbs breaking fusues being poped and so forth the links are broken in most of the sub interior files. That is what weather-guesser means. |
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#25 | |||
Stowaway
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Ok, thanks. Now I understand.
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#26 |
Stowaway
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I think I found a problem with the voice working properly at the right time. It might be saying it when detecting any ship. Now sure. Everyone please remember these releases were for testing purposes. There seem to still be problems. I wouldn't recommend using this mod in a campaign game yet.
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#27 | |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
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#28 | ||
Stowaway
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#29 | |
Sonar Guy
![]() Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
Downloads: 74
Uploads: 0
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Also, correct procedure for bridge/navigation commands go something like this: CAPT: <calls for Ahead Standard> OOD: <to Capt> 'Yes, sir" OOD: <to Quartermaster> "Ahead Standard" QM: "Ahead Standard, Aye-Aye, sir" The QM always repeats the command, then follows with an 'Aye-Aye, sir' <meaning 'I hear and obey'>. Any misunderstandings of commands can be picked up by the OOD immediatly and corrected. This same process is used for the Helmsman, Quartermaster and Planesman. The Helmsman (steering) and Quartermaster (speed) seem to be the same position in a sub, whereas in a surface ship, these positions are seperate.
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#30 | |
Planesman
![]() Join Date: Apr 2007
Location: Connecticut, USA
Posts: 180
Downloads: 100
Uploads: 0
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Great work here on the command sounds. For me authentic command exchanges add a lot to the game. Navpers 16160 ( http://www.maritime.org/fleetsub/index.htm) the fleet type submarine manual that has been referenced many times in the forum, has sections call phraseology in Chapters 17 and 18 that would provide a great source of orders that might be incorportated. ( http://www.maritime.org/fleetsub/chap17.htm#17C ) Just to confirm that on a submarine the helmsman's watch station does control both the helm (the wheel) and the engine order telegraph which relays speed orders to manuvering. Upon repeating the command to the OOD, as noted above, he would move the telegraph for each engine to the ahead standard position (the command would actually have been "All ahead standard") When manuvering respond by positioning their telegraph dials the helmsman would report to the OOD "Answers all ahead standard" The OOD would then complete the exchange with "Very well." The quartermaster of the watch would be tending to navigational duties and keeping the ship's log. Nuc http://www.maritime.org/fleetsub/chap17.htm#17C |
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