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Old 12-04-07, 04:51 PM   #16
Digital_Trucker
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Default Thanks, nvdrifter

This just Keep doing your :hmm: about the rest of the sounds and soon this game will be one more step towards .

Thanks for making the game that much more bettererrrrrrrrrrrrrrrrrrrrrr
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Old 12-04-07, 04:56 PM   #17
Ducimus
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Quote:
Originally Posted by Dutch
Would this be compatible with TM 1.7? Stupid question but just making sure.
It is.
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Old 12-04-07, 05:29 PM   #18
fireship4
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Isnt Leo working on the same thing? Maybe you can unlock this puzzle together.

My quest to bring modders together continues! do doo do dooo do do!
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Old 12-04-07, 05:55 PM   #19
John Channing
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Quote:
Leo, Ducimus, me and others are all working on a way to fix the the missing (broken) voices in the game, and it ain't easy. But for now, please enjoy this little fix.
It seems they are way ahead of you.

JCC
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Old 12-04-07, 06:52 PM   #20
leovampire
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Default awsome work NVDrifter

Any and all help and work from anyone is totaly welcome!!!!!!!

Your the man
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Old 12-04-07, 07:25 PM   #21
Gargantou
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I wish the devs would fix these stuff themselves before releasing an addon tbh.

Nice work none the less, seeing as they dont seem to 'care' about the issue enough to fix it, I'm glad we still have modders like you to salvage the wreckage they have given us!
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Old 12-04-07, 07:54 PM   #22
LukeFF
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Quote:
Originally Posted by Gargantou
I wish the devs would fix these stuff themselves before releasing an addon tbh.

Nice work none the less, seeing as they dont seem to 'care' about the issue enough to fix it, I'm glad we still have modders like you to salvage the wreckage they have given us!


It takes time to fix these things, and obviously they didn't have enough of that to fix it for the 1.4 release.
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Old 12-04-07, 08:52 PM   #23
nvdrifter
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Quote:
Originally Posted by Weather-guesser
One thousand dollars to the man who fixes the lack of interior damage sound bug!....er, ok A cold beer and a big thanks
Not sure what you are talking about. Lack of voices or lack sound effects? Please be more specific.
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Old 12-04-07, 09:07 PM   #24
leovampire
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Default not all the glass breaking and steam pipes busted sounds

Quote:
Originally Posted by nvdrifter
Quote:
Originally Posted by Weather-guesser
One thousand dollars to the man who fixes the lack of interior damage sound bug!....er, ok A cold beer and a big thanks
Not sure what you are talking about. Lack of voices or lack sound effects? Please be more specific.
Are linked to the sub interior files. The sound effects are there but not linked to the objects and action.

Bulbs breaking fusues being poped and so forth the links are broken in most of the sub interior files.

That is what weather-guesser means.
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Old 12-04-07, 09:09 PM   #25
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Ok, thanks. Now I understand.

Quote:
Originally Posted by leovampire
Quote:
Originally Posted by nvdrifter
Quote:
Originally Posted by Weather-guesser
One thousand dollars to the man who fixes the lack of interior damage sound bug!....er, ok A cold beer and a big thanks
Not sure what you are talking about. Lack of voices or lack sound effects? Please be more specific.
Are linked to the sub interior files. The sound effects are there but not linked to the objects and action.

Bulbs breaking fusues being poped and so forth the links are broken in most of the sub interior files.

That is what weather-guesser means.
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Old 12-04-07, 09:11 PM   #26
nvdrifter
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I think I found a problem with the voice working properly at the right time. It might be saying it when detecting any ship. Now sure. Everyone please remember these releases were for testing purposes. There seem to still be problems. I wouldn't recommend using this mod in a campaign game yet.
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Old 12-04-07, 09:13 PM   #27
ATR-42
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Quote:
Originally Posted by nvdrifter
... It might be saying it when detecting any ship. Now sure.
does the same warning apply to the water splash version NV?
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Old 12-04-07, 10:17 PM   #28
nvdrifter
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Quote:
Originally Posted by ATR-42
Quote:
Originally Posted by nvdrifter
... It might be saying it when detecting any ship. Now sure.
does the same warning apply to the water splash version NV?
No, the splash sound mod is fine. It's the 'Destroyer in Attack Run' voice that has the problem. I don't advise using it for right now until I can figure out the problem.
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Old 01-08-08, 04:32 PM   #29
Roger Dodger
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Quote:
Originally Posted by Peto
You da Man!!! While you're having fun with sound here are a couple that have always bugged me:

"Torpedo Fired" (should be) "Torpedo hot straight and normal" (hopefully, it is LOL)
"Yes Sir" (should be) "Aye Aye Sir" or (for narsacists) "Yes my Lord"

Great Work NV!!!!!!

It would also be nice to get some indication of a boo-boo for torpedoes. "Torpedo is a runaway, sir!" "Torpedo exploded prematurly, sir" "TORPEDO IS CIRCLING AND COMING BACK AT US, SIR!"

Also, correct procedure for bridge/navigation commands go something like this:
CAPT: <calls for Ahead Standard>
OOD: <to Capt> 'Yes, sir"
OOD: <to Quartermaster> "Ahead Standard"
QM: "Ahead Standard, Aye-Aye, sir"

The QM always repeats the command, then follows with an 'Aye-Aye, sir' <meaning 'I hear and obey'>. Any misunderstandings of commands can be picked up by the OOD immediatly and corrected. This same process is used for the Helmsman, Quartermaster and Planesman. The Helmsman (steering) and Quartermaster (speed) seem to be the same position in a sub, whereas in a surface ship, these positions are seperate.
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Old 01-09-08, 12:52 PM   #30
Nuc
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Quote:
Originally Posted by Roger Dodger
Also, correct procedure for bridge/navigation commands go something like this:
CAPT: <calls for Ahead Standard>
OOD: <to Capt> 'Yes, sir&quot;
OOD: <to Quartermaster> &quot;Ahead Standard&quot;
QM: &quot;Ahead Standard, Aye-Aye, sir&quot;

The QM always repeats the command, then follows with an 'Aye-Aye, sir' <meaning 'I hear and obey'>. Any misunderstandings of commands can be picked up by the OOD immediatly and corrected. This same process is used for the Helmsman, Quartermaster and Planesman. The Helmsman (steering) and Quartermaster (speed) seem to be the same position in a sub, whereas in a surface ship, these positions are seperate.

Great work here on the command sounds. For me authentic command exchanges add a lot to the game. Navpers 16160 ( http://www.maritime.org/fleetsub/index.htm) the fleet type submarine manual that has been referenced many times in the forum, has sections call phraseology in Chapters 17 and 18 that would provide a great source of orders that might be incorportated. ( http://www.maritime.org/fleetsub/chap17.htm#17C )

Just to confirm that on a submarine the helmsman's watch station does control both the helm (the wheel) and the engine order telegraph which relays speed orders to manuvering. Upon repeating the command to the OOD, as noted above, he would move the telegraph for each engine to the ahead standard position (the command would actually have been "All ahead standard") When manuvering respond by positioning their telegraph dials the helmsman would report to the OOD "Answers all ahead standard" The OOD would then complete the exchange with "Very well." The quartermaster of the watch would be tending to navigational duties and keeping the ship's log.

Nuc


http://www.maritime.org/fleetsub/chap17.htm#17C
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