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#1 |
Subsim Aviator
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ill try to answer what few questions i can
1) i know you get a penalty for sinking neutral ships...is there a rule (like 50% of their renown when you sink them as enemy ships)? i believe you are penalized for the full renown value of the ship 2) do you also suffer penaltys when damaging neutral ships? I think you are only penalized for SINKING neutral or friendly ships... not damaging them 3) has anybody ever sunk a hospital ship? What tonnage do they have and what penalty did you get? There have been a few SH3 GWX users who have sunk hospital ships, but according to the GWX manual there is a massive renown penalty... i dont recall what the penalty is, but i have heard of cases where the skipper saw a renown level that was many thousands of points in the negative... it would take a career FULL of perfect missions to get back up to ZERO renown. The GWX dev team put hospital ships in the game to add to the realism and to have them be respected... they are considered untouchable and sacred and it is a sort of subsim blasphemy to sink them. Answers to questions 4 and 5 are in the GWX manual and the SH3 manual avalable in the documentation folder in your SH3 directory 8) (most important) how to use the magnetic pistol in torpedos without(!) manual targetting? go to the torpedo data computer screen, on the pistol selection switch change it from (I) to (M) and set the "running depth" to about one or two meters deeper than the draft of the target ship... draft can be determined by looking it up for the specific ship in the ship ID book in the periscope screen.
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#2 |
A-ganger
![]() Join Date: Oct 2007
Posts: 76
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Personally I love magnetic triggers. That's only due to the fact that they've never failed me, they feel like they pack far more punch. Don't hesitate to try them and see if they're good for you. Stick to calm weather though, I use them when the sea is calm at about 0.5m below draft. So far I've found impact triggers bouncing off of awkward angled hull far more threatening than failed mags.
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#3 | |
Sonar Guy
![]() Join Date: Nov 2007
Location: Scotland
Posts: 392
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![]() But yeah, I'll give them another go. I've not tried them as shallow as 0.5 metres below draft before, so maybe that'll make a difference. I hope you convert me, because I'd like to make use of any feature. If it's not successful, and it costs me tonnage I won't be pleased Kaleun ![]()
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GWX v3.0 Gold, Commander v3.2. WINDOWS 10, G3258 @ 3.8Ghz, 8GB RAM, GTX 960 2Gb. |
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#4 |
Sonar Guy
![]() Join Date: Nov 2007
Location: Scotland
Posts: 392
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On the hospital ship question, I stole lifted this from another thread -
Just a word of warning... It is set in the game that if you sink that hospital ship you will loose 10,000 renown points and wont gain anything.So I would think long and hard about it. So be lucky that ship did not sink Keelbuster. This is from the Hospital Ships config file.. [Unit] ClassName=NHOS UnitType=103 MaxSpeed=18 Length=167 Width=12.3 Mast=37 Draft=7.5 Displacement=12000 RenownAwarded=-10000 Notice the -10,000 renown..
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GWX v3.0 Gold, Commander v3.2. WINDOWS 10, G3258 @ 3.8Ghz, 8GB RAM, GTX 960 2Gb. |
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#5 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
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Yuo may want to read the article on magnetic torpedoes on my Kielman webbie.
![]() Don't even dream of sinking hospital ships, it's a war crime. ![]()
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Espionage, adventure, suspense, are just a click away Click here to look inside Brag's book: Amazon.com: Kingmaker: Alexey Braguine: Books Order Kingmaker here: http://www.subsim.com/store.html For Tactics visit:http://www.freewebs.com/kielman/ ![]() |
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#6 | |
A-ganger
![]() Join Date: Oct 2007
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