![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Watch
![]() Join Date: Nov 2007
Location: delaware
Posts: 23
Downloads: 0
Uploads: 0
|
![]()
Maybe thats the key! Now I have a reason to tell my first mate that this old tub needs to go into the dry dock and get a new engine room!! How do you like the game anyway?
__________________
Pugwash the "good-bad" pirate man. Grrr |
![]() |
![]() |
![]() |
#2 |
Watch
![]() Join Date: Nov 2007
Location: delaware
Posts: 23
Downloads: 0
Uploads: 0
|
![]()
Do you know if the new Jutland will be using the same basic code? I would hate to buy that one and have the same issues.
__________________
Pugwash the "good-bad" pirate man. Grrr |
![]() |
![]() |
![]() |
#3 |
Sea Lord
![]() Join Date: May 2005
Location: Under a thermal layer in chilly Olde England
Posts: 1,842
Downloads: 0
Uploads: 0
|
![]()
Have you checked the 'detailed information' when you get the 'We're sorry Windows is crap, do you want to send a report?' message, that might give us a clue. Also, you might actually, just for once, choose to send a report. Granted, it probably won't serve any purpose, but you never know, you might get an email from MS about resolving the issue.
![]()
__________________
![]() |
![]() |
![]() |
![]() |
#4 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
|
![]()
OMG, why don't people carefully read the forums here? I explained this error in at least two instances here, as I encountered it in my case.
Explanation in brief: the game won't work with ATI video cards generation 16xx. More details here, post #3 http://www.subsim.com/radioroom/showthread.php?t=102034 |
![]() |
![]() |
![]() |
#5 |
Sea Lord
![]() Join Date: May 2005
Location: Under a thermal layer in chilly Olde England
Posts: 1,842
Downloads: 0
Uploads: 0
|
![]()
The only trouble with that explanation is that it doesn't tally with my experience of the game actually running ona laptop that doesn't support shader 2.0. It could be the cause (and likely is) on Pugwash's computer of course, but clearly some computers can run it without shader 2.0, because I have one that most definitely does.
![]()
__________________
![]() |
![]() |
![]() |
![]() |
#6 | |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
|
![]() Quote:
So, until someone can confirm that he actually runs the game with an ATI 16xx card, I will remain convinced that this is the culprit. Everything indicates so. Maybe someone here can make a sticky based on this explanation, so that new players know what their problem is. ![]() |
|
![]() |
![]() |
![]() |
#7 | |
Commodore
![]() |
![]() Quote:
|
|
![]() |
![]() |
![]() |
#8 |
Watch
![]() Join Date: Jan 2002
Location: Germany
Posts: 28
Downloads: 25
Uploads: 0
|
![]()
http://www.guru3d.com/article/atitraytools/189/
You can tweak your ati card. Overclocking and a huge more options ![]() It's a strong tool:p |
![]() |
![]() |
![]() |
#9 | |
Navy Seal
![]() |
![]() Quote:
It's being developed by Storm Eagle Studios on their Distant Guns engine. While also a smaller-budget project, it's quite a bit more finished (there were quite a number of bugs in the release version of Distant Guns, but they've since been squashed well). A number of Jutland features have also been patched into the original DG game over time, as I heard, and I don't think there's any specific hardware-related problems that people had with it. So don't worry about that. If you ARE worried - well, get the Distant Guns demo and give it a try ![]() (I'm a big fan of Distant Guns - not a game for everyone, but I've really gotten a lot of fun and value out of it, even with its rather high price tag) |
|
![]() |
![]() |
![]() |
#10 |
Watch
![]() Join Date: Jan 2002
Location: Germany
Posts: 28
Downloads: 25
Uploads: 0
|
![]()
Hi pugwash1,
this game don't support shaders from ati cards!! To run your game please download the ati tray tool. Run this tool and set the shaders to 2.0 in the tools setup. So now it should run propper ![]() I bet that's the problem ![]() ![]() regards Maat |
![]() |
![]() |
![]() |
|
|