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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
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Arrrhhh, matey's, we've sailed to the lands end of historical, and be entering the waters of fanciful fairytales .. Type 21's in the indian ocean, and logistical support that wasn't really there for everyone, pass em around me hardies! I can't wait to be spinning yarns about a type 21's sailing from penang, sinking hundreds upon thousands of tons with angels on their wings!
On the otherhand, i'll bet it makes em some money! Mo'money for them means more sub sims for us later! ![]() |
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#2 | |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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Yup looks like bucket loads of a-historical drivell, except, Yay Oh YAy think of the modding possibilities.
Any one seen that there fabled 1.4 patch Quote:
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#3 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Bolton, UK
Posts: 1,236
Downloads: 0
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Think my fears have been confirmed. I haven't got the foggiest idea why they have to waste their time with 'strategic options'.
Its completely a-historical and I think they could have better spent their time creating more ships and adding historical details to the existing game rather than making up new ones.
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#4 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
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![]() ![]() I like what are devs saying about modding, they give the "how to" to the community ,and i´m sure that moders will mod it as historic or use parts of it for other things. Also could be interesting how they do the XXI boat (XVI ?) and if it have things fixed respect the sh3 version, like creep engines, correct battery, and other things. it opens a full array of possibilities like sh3 with sh4 engine, and others. A great future for sh4 ![]()
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#5 |
Ace of the deep .
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This is exactly what we need . We can mod it to be historical or leave it as is and it will be so fun to play . There is just something missing in SH4 . This will add that missing piece . Its the perfect idea .
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#6 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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#7 | |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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JCC |
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#8 | |
The Old Man
![]() Join Date: Sep 2004
Location: Melbourne, Australia
Posts: 1,509
Downloads: 4
Uploads: 0
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I'm still looking out for it but now I know i'll have to wait for someone to put the new features into the US fleet, thanks in advance to whoever that will be. /shrug
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#9 |
Medic
![]() Join Date: Dec 2006
Location: Pearl Harbor, Hawaii
Posts: 161
Downloads: 6
Uploads: 0
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I wish that they would make it an AXIS edition and input I Boats with the superior Japanese torpedoes - imagine having to set and launch a plane....Be pretty cool - a Type 21 in the Pac? Figure the odds. I know the Germans gave the Japanese a couple of U-Boats in which the Japanese did operate but HOPEFULLY we can see something really new vice something retooled.
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#10 |
Pacific Aces Dev Team
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What I would like to know is if the expansion will also be some kind of 1.5 patch, i.e. if it will solve bugs or correct problems that still appear after patch 1.4 or if it will be just a contents addition no matter what bugs are still there after 1.4 :hmm: If it's the first case, I hope that stock SH4 users get a 1.5 patch that puts them in terms of game stability on par with the expansion users
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One day I will return to sea ... |
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#11 |
Canadian Wolf
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To me the add-on and 1.4 are a bonus, I am enjoying the hell out of SH4 right now.
RDP |
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#12 |
Grey Wolf
![]() Join Date: Aug 2005
Posts: 930
Downloads: 23
Uploads: 0
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....even got the 1.4 patch and the original sorted out yet!
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#13 |
中国水兵
![]() Join Date: Apr 2006
Posts: 271
Downloads: 82
Uploads: 0
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Great news of course but,what about if after the U boat addon they continue releasing some expansions more? They could give us control over the US Task Forces,command over the Enterprise,Hornet,Yorktown and Lex,so as to some destroyers,cruisers and battleships.
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#14 | |||
Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
Downloads: 75
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(emphasis added by me) This is very cool. Also Quote:
Quote:
I'll go even farther and utter an "ultimate heresy". There should be a "Hollywood" option that gives you a super boat with deadlier torpedos and guns, more damage points, lots of target opportunity, strategic command of fleets, and automatic patrol routes with waypoints like a flight sim that takes you from one action to another. Definitely NOT something a hard core gamer would like, but something my son's in their 20's would find lots of fun. Especially if they could become "Fleet Admiral high and mighty" while still commanding their sub. Again this would be an OPTION that would increase marketability, still allow historical accuracy by not selecting it, and once again, bring in more money. Flight sims caught on to this a long time ago. It's why they have arcade like play when all the realism options are turned off. Naval sims need to catch up (to the devs- hint hint)
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
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#15 | |
Captain
![]() Join Date: Mar 2007
Location: Bucharest, Romania
Posts: 529
Downloads: 0
Uploads: 0
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Kilroy was here |
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