SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   Silent Hunter 4: Wolves of the Pacific U-Boat Mission Gamespot QA (https://www.subsim.com/radioroom/showthread.php?t=125263)

V.C. Sniper 11-16-07 09:32 PM

Silent Hunter 4: Wolves of the Pacific U-Boat Mission Gamespot QA
 
http://www.gamespot.com/pc/sim/silen...;picks;title;2

Feast, you filthy U-Boat bilge rats. :P

SteamWake 11-16-07 09:36 PM

Gasp.... :o

Looks awsome..

Uber scoop OP... nice :up:

Ducimus 11-16-07 09:43 PM

Arrrhhh, matey's, we've sailed to the lands end of historical, and be entering the waters of fanciful fairytales .. Type 21's in the indian ocean, and logistical support that wasn't really there for everyone, pass em around me hardies! I can't wait to be spinning yarns about a type 21's sailing from penang, sinking hundreds upon thousands of tons with angels on their wings!



On the otherhand, i'll bet it makes em some money! Mo'money for them means more sub sims for us later! :up:

SteveW1 11-16-07 09:45 PM

I like the part about how they left it open so Enterprising Modders can add the Strategic side of the add-on to the Allies.

Ducimus 11-16-07 09:47 PM

USS Enterprise left my harbor weeks ago. :rotfl:

leovampire 11-16-07 10:00 PM

looks and sounds impressive for an add on
 
No doubt it will open the game up to a lot more than has ever been seen or used in any of the SH releases over the years.

I am impressed with the new work and idea's big time!

Rockin Robbins 11-16-07 10:11 PM

Watch out!
 
Quote:

Originally Posted by leovampire
No doubt it will open the game up to a lot more than has ever been seen or used in any of the SH releases over the years.

I am impressed with the new work and idea's big time!

When Ducimus gets his dander up something good's bound to happen!:arrgh!:

SteveW1 11-17-07 12:50 AM

Quote:

Originally Posted by Ducimus
USS Enterprise left my harbor weeks ago. :rotfl:

I can see you getting CTD again after it is released and just wanting to use the strategic side in your own game so therefore making a Mod that everyone will probably thank you for (TM v2.1 probably by that stage)

You do just such good work Ducimus, Thankyou for TM

LukeFF 11-17-07 02:50 AM

Cool! So what new ships (other than submarines) can be identified from those pics?

rodan54 11-17-07 03:26 AM

A part from that Deutschland class, nothing as far as I can tell.

And dare I say that sometimes forgoing realism, even while sticking to a historical context, every once in a while isn't a bad idea. I know I'm definitely looking forward to these new strategic features, and their possibilities. :)

waldopbarnstormer 11-17-07 04:58 AM

Like it says it the interview there is no reason why you can't use it historically. We all know that it the real war many different assets where used to search for enemy and they all fed information to each other, all that I see changing is that instead of radio reports from command telling you about convoys and ships etc you can control some of those assets yourself. Yes it may be ahistorical in that they are controled by the submarine commander but you just have to use a little imagination. Pretend that you are an Admiral relaying orders to the submarine.

rascal101 11-17-07 05:04 AM

Yup looks like bucket loads of a-historical drivell, except, Yay Oh YAy think of the modding possibilities.

Any one seen that there fabled 1.4 patch

Quote:

Originally Posted by Ducimus
Arrrhhh, matey's, we've sailed to the lands end of historical, and be entering the waters of fanciful fairytales .. Type 21's in the indian ocean, and logistical support that wasn't really there for everyone, pass em around me hardies! I can't wait to be spinning yarns about a type 21's sailing from penang, sinking hundreds upon thousands of tons with angels on their wings!



On the otherhand, i'll bet it makes em some money! Mo'money for them means more sub sims for us later! :up:


mrbeast 11-17-07 03:54 PM

Think my fears have been confirmed. I haven't got the foggiest idea why they have to waste their time with 'strategic options'.

Its completely a-historical and I think they could have better spent their time creating more ships and adding historical details to the existing game rather than making up new ones.

Hartmann 11-17-07 05:07 PM

:up:

I like what are devs saying about modding, they give the "how to" to the community ,and i´m sure that moders will mod it as historic or use parts of it for other things.

Also could be interesting how they do the XXI boat (XVI ?) and if it have things fixed respect the sh3 version, like creep engines, correct battery, and other things.

it opens a full array of possibilities like sh3 with sh4 engine, and others.

A great future for sh4 :rock:

THE_MASK 11-17-07 07:21 PM

This is exactly what we need . We can mod it to be historical or leave it as is and it will be so fun to play . There is just something missing in SH4 . This will add that missing piece . Its the perfect idea .


All times are GMT -5. The time now is 07:21 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.