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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
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Actually the AI is quite good. I never played single missions. I found that Escorts find me mostly when I screw up something. If you haven't read GWX manual, try my website for practical advice on tactics for attack and evasion. But DO read the GWX manual, too.
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Espionage, adventure, suspense, are just a click away Click here to look inside Brag's book: Amazon.com: Kingmaker: Alexey Braguine: Books Order Kingmaker here: http://www.subsim.com/store.html For Tactics visit:http://www.freewebs.com/kielman/ ![]() |
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#2 | ||
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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single missions are usually harder than the campaign as its a challenge
Searchlights turn on when the ship detects an enemy Dont forget when the Sharnhorst mission is set the warships have radar Quote:
1939 - River Plate Quote:
Even in 1941 the Bismark and Eugen opened fire on the Hood from a range of 11 miles ( 17.7 KM ) |
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#3 |
Eternal Patrol
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When Scharnhorst and Gneisenau sank HMS Glorious, The carrier force was visually spotted at 40 kilometres (21.6 nm), fire was opened at 26,000 metres (28,446 yards) and the longest hit ever recorded was at 24,175 metres (26.450 yards), all on June 8, 1940.
http://www.scharnhorst-class.dk/scha...charnjuno.html
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“Never do anything you can't take back.” —Rocky Russo |
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