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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Frogman
![]() Join Date: Jun 2007
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I'm on my 14th patrol out of Kiel in the Type II-D boat.
I was ordered to BF47 which is west of the Brest, France u-boat base. I thought.."I'm not going through that damned "ENGLISH" Channel again" so I started for an area above Scapa Flow. All of a sudden***boing!*** it dawned on me that We were being transferred to Brest, France. I am now just 233km NNE of Scapa Flow with two torps left and slinking away from two DD's who are trying to ruin my day. I have been playing with the speed settings for best fuel endurance and I believe I can make the whole trip by going around to the west of Ireland if I hold my speeds at 5-6 knots on the surface & 2-3 knots when submerged. It is going to be one long trip though. The maximum for this boat food wise was around 30 days. It is now December 15, 1940 & I left Kiel on December 5th. Think I'll make it? |
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#2 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: in a convergance zone
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are ya into cannabilism?
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#3 |
Ace of the Deep
![]() Join Date: Jan 2002
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Not been in a Type II for ages so not sure what their range is. But lets say Kiel to Brest is around 3,000 kilometres give or take via the north of Scotland, I would say yes you should be able to do it. My advice though is once your stationed at Brest, if you have sufficient renown, is to upgrade to a type VII as the Type II is not really suited to Atlantic patrols.
Nemo
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"I'm afraid there is no disguising the fact that King's obsession with the Pacific and the Battle of Washington cost us dear in the Battle of the Atlantic". Sir John Slessor GCB, DSO, MC, DL AOC-in-C Coastal Command RAF ___________________________________________ |
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#4 |
Ace of the Deep
![]() Join Date: Nov 2005
Location: Norrkoping, Sweden
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Yes, I think you can make it.
But I think you will be a bit early ![]() I take it you are in the 1´st Flotilla, and they moved to Brest in 6/41 if I remember this right.
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#5 |
Let's Sink Sumptin' !
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Be sure to stow a sail, some oars and a few fishing poles.
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#6 |
Frogman
![]() Join Date: Jun 2007
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I roughly measured out the route at 4961km.
So far the seas have been fairly good, but you know how that can change in a heart beat. I have the CE brewing some hot rocket juice to pore into the fuel tanks & the cook has caught two Atlantic Salmon while trolling, that will help streach the food supply. So far I have been at this over 16 real time hours because I have spent a lot of cat and mouse hide and seek with those damn DD's. Just because I sunk the last two in a line of 6 they seem to be a bit upset... There are a lot of DD's on this route & I am always going down and away from them to keep from being detected. I only have 3 torps left and I want to save those for a large cargo or tanker if possible. Last edited by PapaG39; 11-09-07 at 03:58 PM. |
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#7 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
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You'll make it in time to buy me a drink.
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Espionage, adventure, suspense, are just a click away Click here to look inside Brag's book: Amazon.com: Kingmaker: Alexey Braguine: Books Order Kingmaker here: http://www.subsim.com/store.html For Tactics visit:http://www.freewebs.com/kielman/ ![]() |
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#8 | |
Lucky Jack
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#9 |
Grey Wolf
![]() Join Date: Nov 2006
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20 day left of food supply? Hm better Start limiting the rations now, don't care to shoot your torps now, there will be plenty targets until you reach brest...
Last option to empty the tubes will be those destroyers in BF12, but there should be some more rewarding targets on the way there. It just depend on your current fuel situation. I would not worry if you still have 50% or more at your disposal..
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SH3 battle capability upgrades: GWX2.0, JSGME2.0, SH3Commander 2.7, SH3Gen 0.8.2, TorpDamageMod 2.0, OLC GUI 1.1.5 Awaiting combat readiness for GWX2.0: SH4 effetcs for SH3, SH3Weather 1.5 Following development of: www.subwolves.com Realism: 90% ![]() ![]() |
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#10 | |
Medic
![]() Join Date: Nov 2007
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#11 |
Eternal Patrol
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Oh, just cheat already!
Load up a single mission and turn on Unlimited Fuel. It's what any unreal kaleun would do.:rotfl:
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#12 |
Frogman
![]() Join Date: Jun 2007
Location: Phoenix, Arizona
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ha ha...naaa S.S., I don't think I'll really need to. I'm closing in on half way & I still have 3/4 tanks left. I just burned up a bunch getting within reach of a large tanker though. I hit him in the ass & he finely came to a stop in about 7-8km & is starting to take water over the side. This dang GWX just doesn't give much enjoyment when you hit a big ol fuel laden tanker right in the engine/fuel tanks. No big "BOOM!" or burn...just a little "poof" some dude yells "Yeaaa" and that's it for another 30 minutes or so.
I lightened the load by one less torpedo. I don't really know if that makes any difference in this sim or not though. In reality I believe it would. My thinking is to get rid of the torps sooner rather then later. Less weight for those props to push is my thinken.. I spent a big part of my life flying in Alaska so I am very fuel consious by nature. |
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#13 | |
Let's Sink Sumptin' !
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#14 | ||
Grey Wolf
![]() Join Date: Nov 2006
Location: D/Niedersachsen
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A captain can choose between * totally submerged * deep in water / decks awash * normal stabilized surface level * high out of the water / but totally unstable in sea If you get yourself some type II or VII plans from this forum you can find "Ballast Tank" written on them. These are the ones. There are a few more for other purposes like: * Trimzellen (putting the uboat level in the water) * Torpedoausgleichstank (compensate for the uplift immediately after a torpedoshot, so the bow does not breach the surface) ......
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SH3 battle capability upgrades: GWX2.0, JSGME2.0, SH3Commander 2.7, SH3Gen 0.8.2, TorpDamageMod 2.0, OLC GUI 1.1.5 Awaiting combat readiness for GWX2.0: SH4 effetcs for SH3, SH3Weather 1.5 Following development of: www.subwolves.com Realism: 90% ![]() ![]() |
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#15 |
Frogman
![]() Join Date: Jun 2007
Location: Phoenix, Arizona
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Hmmm, so what you guys are saying is that the boat will weigh the same throughout the whole patrol ..torpedos or no torpedos... because of ballast water...
Now that I think on it..I guess that would make sense. I hadn't thought of that. Dang, I'm no sea dog. I'm an air dog... |
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