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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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#17 |
Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
Downloads: 75
Uploads: 0
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Just thought about this, if you change the displacement, you may wind up changing the turning radius, acceleration/decceleration and other operations that are affected by mass. Would also make it harder or easier (deopending on which way you go) to drive to the surface with flooding.
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
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#18 | |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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I personaly like the way it work's now and do not feel the need for change just offering idea's for the people who want it differn;t for thier own game's. |
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#19 |
Swabbie
![]() Join Date: Jul 2007
Location: New Jersey, USA
Posts: 10
Downloads: 0
Uploads: 0
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Not to sound naieve, but I guess the idea of drilling the crew, diving over and over before you get to your patrol area doesn't work then....:rotfl:
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#20 | |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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Try to get an officer with the highest numbers in all of the area's listed From leadership down. I usualy start off a campaign with a Chief for a leader so that as he gains rank all of the area's gain in numbers so that once he is promoted to officer the sub is operating much better in all manuvers. |
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