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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
XO
![]() Join Date: Nov 2006
Location: Warrington, UK
Posts: 417
Downloads: 106
Uploads: 0
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I'm running aboot in my loverly Salmon/sargo class and i've been given the epithet USS Snapper
now many of you may know snapper as a slang term. in the interests of decency i shall not state what this is, suffice to say it makes me sound like a ****! turns out there was a USS Stingray, now why the hell couldn't i have had that name? hehe so yeah, where can i edit the sub names anyone know? ta pete |
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#2 | |
Grey Wolf
![]() Join Date: Oct 2005
Location: The Netherlands
Posts: 813
Downloads: 16
Uploads: 0
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![]() Quote:
But I don't know there names anymore. I changed my Sargo to USS Spearfish.. so it's possible. If nobody answers before tonight (european time), I will check it. I am at work now.. bored and pressing + on my keypad.. Unforgently nothing is happening :rotfl: |
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#3 | |
Ace of the Deep
![]() Join Date: Jul 2006
Location: Cologne, Germany
Posts: 1,227
Downloads: 8
Uploads: 0
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#4 |
XO
![]() Join Date: Nov 2006
Location: Warrington, UK
Posts: 417
Downloads: 106
Uploads: 0
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i'm contemplating the USS Pimpmobile. that would be sweet.
perhaps the USS KIT? rig some sort of red lamp that swishes back and forth accross the conning tower as the boat rocks hehe. USS Galactica? USS Sneakybeaky? i could go on forever. pete |
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#5 |
Grey Wolf
![]() Join Date: Oct 2005
Location: The Netherlands
Posts: 813
Downloads: 16
Uploads: 0
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As promised..
Create a new career in SH4, save it. Close game. Then go to My Documents/SH4/data/cfg/SaveGames Open the map 00000000 (when you did more patrols, change all maps). Open ActiveUserPlayerUnits with notepad [UserPlayerUnit 1] ID=Sargo NameDisplayable=Sargo UnitName=USS Whatever (SS-190) <----- change this one to whatever you want UpgradeClass=1 Type=Sargo UnitInterval=1939-01-16 00:00:00, 1946-12-11 00:00:00 ExternalClassName=SSSargo Nationality=American Evolution=In_Base Damage=0.000000 TextureName=data/Submarine/NSS_Sargo/NSS_Sargo_T02.tga LightmapTextureName=data/Submarine/NSS_Sargo/NSS_Sargo_O01.tga NormalmapTextureName=NULL MenuSilhouetteTextureName=Salmon_Class_01.tga StartUserPlayerUnitMissionDateTime=1943-01-01 14:00:00 CurrentUserPlayerUnitMissionDateTime=1943-01-01 14:00:00 SilentState=false Save and close. Then open CareerTrack with notepad [CareerTrack 1.CareerStatusSave 136] ID=ID Reason=CSS_PatrolEnd NameDisplayable=USS Whatever (SS-190) <----- change to whatever boat you want CurrentDate=1944-08-12 00:45:39 RenownGained=1445.000000 RatingGained=2.000000 TotalTonnageSunk=34911.000000 MaximumTonnageOnUnitSunk=9593.000000 EndBaseIDLink=PearlHarbor EndFlotillaIDLink=PearlHarborCommand Save and close.. Start up the game, load your career.. And you are the captain of the boat of your choise ![]() |
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#6 |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
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There's also a way to make sure you get the name and number of the sub you want when starting a new career, so you won't have to go through the save-game-then-change-files approach noted above. I've created a small JSGME-ready mod that I use to get the one I want (USS Pantherfish, SS-55 at the moment) - you can D/L it here:
http://files.filefront.com/Pantherfi.../fileinfo.html Just check inside the files (you can open/edit them with Notepad) for the "USS Pantherfish" and "SS-55" references and change them to whatever name and number you want, install/activate your tweaked version of the mod via JSGME and start a career - you'll automatically be assigned the name and number you want right from the start of your career. You can always change it again next time if you want a different name/number, or simple de-activate it via JSGME if you want to go back to having the game assign them normally. Enjoy!
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#7 |
XO
![]() Join Date: Nov 2006
Location: Warrington, UK
Posts: 417
Downloads: 106
Uploads: 0
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FooFighters, panthercules. Thank you so much thats brill!
off to make the USS GlubGlubGlub |
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